The return value from glGetUniformLocation() is of course signed.
[movit] / gamma_expansion_effect.cpp
2012-10-01 Steinar H. GundersonImplement gamma expansion from sRGB.
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonFix a stray j.
2012-10-01 Steinar H. GundersonYet more moving of stuff around.