Convert a loop to range-based for.
[movit] / gamma_expansion_effect.h
2017-11-24 Steinar H. GundersonSupport chaining certain effects after compute shaders.
2017-11-23 Steinar H. GundersonUse C++11 override everywhere it is appropriate.
2016-02-20 Steinar H. GundersonMake gamma polynomial constants into an array; slightly...
2015-09-13 Steinar H. GundersonRework uniform setting.
2015-09-02 Steinar H. GundersonCollapse passes more aggressively in the face of size...
2014-03-28 Steinar H. GundersonMerge branch 'epoxy'
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-18 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-17 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-16 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-15 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-13 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-12 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonSwitch from using GLEW to epoxy.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-23 Steinar H. GundersonAnother round of include-what-you-use.
2014-01-09 Steinar H. GundersonComment and README updates about Rec. 2020 in light...
2014-01-08 Steinar H. GundersonImplement GammaExpansionEffect using ALU ops instead...
2014-01-08 Steinar H. GundersonFix some outdated comments in GammaExpansionEffect.
2013-02-03 Steinar H. GundersonPrefix include guards with _MOVIT to avoid clashes...
2013-02-02 Steinar H. GundersonSplit out some private utilities into effect_util.cpp...
2013-02-02 Steinar H. GundersonRun include-what-you-use over all of movit. Some hand...
2013-01-20 Steinar H. GundersonMake the internal effects private to EffectChain.
2013-01-14 Steinar H. GundersonAdd the rest of the files for the premultiplied alpha...
2012-10-08 Steinar H. GundersonOutput the graph in dot form at finalize time.
2012-10-03 Steinar H. GundersonComment all of *_effect.h.
2012-10-02 Steinar H. GundersonMark some functions in Effect as const.
2012-10-02 Steinar H. GundersonAdd a new framework for 1D-LUTs via fp16 textures....
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonFlip some need bits in the conversion effects.
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonYet more moving of stuff around.