Reduce the amount of arithmetic in the BlurEffect shader a bit.
[movit] / header.frag
2014-01-26 Steinar H. GundersonExplicitly declare use of round() as an #extension.
2012-10-05 Steinar H. GundersonActually implement multiple inputs to phases. Surprisin...
2012-10-04 Steinar H. GundersonReplace LAST_INPUT with INPUT.
2012-10-02 Steinar H. GundersonRename .glsl to .vert/.frag.