Use the ResourcePool to allocate RTT textures in EffectChain.
[movit] / init.h
2014-01-19 Steinar H. GundersonRound explicitly after dithering, for GPUs that don...
2013-02-03 Steinar H. GundersonPrefix include guards with _MOVIT to avoid clashes...
2013-01-10 Steinar H. GundersonChange the .dot/.frag writing to be dependent on an...
2013-01-09 Steinar H. GundersonAllow data files to be fetched somewhere else than...
2012-10-28 Steinar H. GundersonUpdate the comment on movit_texel_subpixel_precision.
2012-10-28 Steinar H. GundersonCheck required extensions at start.
2012-10-28 Steinar H. GundersonMake combine_two_pixels() handle the fact that the...