Add support for compute shaders.
[movit] / init.h
2017-11-13 Steinar H. GundersonAdd support for compute shaders.
2016-02-23 Steinar H. GundersonMerge branch '1.3.x-release'
2016-02-20 Steinar H. GundersonRequire OpenGL 3.0 unconditionally; this is a no-op...
2016-02-20 Steinar H. GundersonAllow setting the intermediate texture format; useful...
2016-02-20 Steinar H. GundersonRemove an extern definition that no longer exists.
2016-02-20 Steinar H. GundersonCorrect/update a comment on rounding.
2015-12-14 Steinar H. GundersonRevert "Add a hack to use #version 110 but keep using...
2015-12-12 Steinar H. GundersonAdd a hack to use #version 110 but keep using 130 featu...
2015-10-07 Steinar H. GundersonAdd separate shaders for GLSL 1.50.
2015-10-04 Steinar H. GundersonRemove support for GLSL 1.10.
2015-08-31 Steinar H. GundersonSupport timer queries for phases.
2014-03-28 Steinar H. GundersonMerge branch 'epoxy'
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-21 Steinar H. GundersonAdd support for multiple shader models.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-02-12 Steinar H. GundersonMake init_movit() return a true/false error value.
2014-01-26 Steinar H. GundersonExplicitly declare use of round() as an #extension.
2014-01-19 Steinar H. GundersonRound explicitly after dithering, for GPUs that don...
2013-02-03 Steinar H. GundersonPrefix include guards with _MOVIT to avoid clashes...
2013-01-10 Steinar H. GundersonChange the .dot/.frag writing to be dependent on an...
2013-01-09 Steinar H. GundersonAllow data files to be fetched somewhere else than...
2012-10-28 Steinar H. GundersonUpdate the comment on movit_texel_subpixel_precision.
2012-10-28 Steinar H. GundersonCheck required extensions at start.
2012-10-28 Steinar H. GundersonMake combine_two_pixels() handle the fact that the...