Split out some private utilities into effect_util.cpp, so we do not need to include...
[movit] / lift_gamma_gain_effect.cpp
2013-02-02 Steinar H. GundersonSplit out some private utilities into effect_util.cpp...
2013-02-02 Steinar H. GundersonRun include-what-you-use over all of movit. Some hand...
2013-01-09 Steinar H. GundersonChange to using GLEW everywhere.
2012-10-07 Steinar H. GundersonMove all OpenGL includes into one file.
2012-10-05 Steinar H. GundersonRename set_uniforms() to set_gl_state(), and make a...
2012-10-02 Steinar H. GundersonAdd a new framework for 1D-LUTs via fp16 textures....
2012-10-02 Steinar H. GundersonRename .glsl to .vert/.frag.
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonLess old-style GLSL extension use.
2012-10-01 Steinar H. GundersonMove saturation out into its own effect, and hook up...
2012-10-01 Steinar H. GundersonSend the right inv_gamma_22 variable to the uniforms.
2012-10-01 Steinar H. GundersonActually set all the right uniforms, so we have a pictu...
2012-10-01 Steinar H. GundersonAdd lift/gamma/gain GLSL code. Completely black output...
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonYet more moving of stuff around.