The return value from glGetUniformLocation() is of course signed.
[movit] / main.cpp
2012-10-01 Steinar H. GundersonMove saturation out into its own effect, and hook up...
2012-10-01 Steinar H. GundersonActually set all the right uniforms, so we have a pictu...
2012-10-01 Steinar H. GundersonGive HSV parameters to LGG effect.
2012-10-01 Steinar H. GundersonMake the example program actually try to use the effect...
2012-10-01 Steinar H. GundersonSplit image loading from texture generation.
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonMove slurping of files into its own function.
2012-10-01 Steinar H. GundersonYet more moving of stuff around.
2012-10-01 Steinar H. GundersonMove the Effect class out into its own file.
2012-10-01 Steinar H. GundersonAdd parameters and start the effect chain implementatio...
2012-10-01 Steinar H. GundersonRename test.cpp to main.cpp.