Add YCbCr input. Required a bit of reworking of the sRGB extension stuff, but seems...
[movit] / main.cpp
2012-10-06 Steinar H. GundersonMake Input an abstract base class, and move the current...
2012-10-06 Steinar H. GundersonKill the EffectId enum, on the basis of YAGNI.
2012-10-06 Steinar H. GundersonTypo fix.
2012-10-05 Steinar H. GundersonGenerate PBOs on-the-fly instead of having hard-coded...
2012-10-05 Steinar H. GundersonSplit inputs into a separate class (descending from...
2012-10-05 Steinar H. GundersonAdd a diffusion effect, and hook it up in the GUI.
2012-10-04 Steinar H. GundersonRevert an unintended change to main.cpp.
2012-10-04 Steinar H. GundersonRename needs_many_samples() to needs_texture_bounce...
2012-10-03 Steinar H. GundersonFix R/B swapping in the SDL conversion.
2012-10-03 Steinar H. GundersonLet SDL convert the pixels instead of doing it ourselves.
2012-10-03 Steinar H. GundersonAdd a “sandbox effect” that does nothing but is a usefu...
2012-10-03 Steinar H. GundersonMake a new system for meta-effects, and convert the...
2012-10-02 Steinar H. GundersonIncrease the range of the blur control.
2012-10-02 Steinar H. GundersonAdd vertical blurring, and fix a bug where not all...
2012-10-02 Steinar H. GundersonHook up a blur radius control.
2012-10-02 Steinar H. GundersonMake the blur into a simple, Gaussian horizontal blur...
2012-10-02 Steinar H. GundersonSupport multiple render phases (with FBOs and all)...
2012-10-02 Steinar H. GundersonAdd a new framework for 1D-LUTs via fp16 textures....
2012-10-02 Steinar H. GundersonKill the hard-coded texture enums (yay).
2012-10-02 Steinar H. GundersonAdd a mirror effect.
2012-10-02 Steinar H. GundersonUpload the texture via PBOs. Slight speedup on nVidia...
2012-10-02 Steinar H. GundersonUpload textures in BGRA format instead of RGB. Somewhat...
2012-10-01 Steinar H. Gunderson<sys/time.h> is needed for gettimeofday.
2012-10-01 Steinar H. GundersonAdd fallbacks for systems without proper monotonic...
2012-10-01 Steinar H. GundersonFix a warning.
2012-10-01 Steinar H. GundersonHook up the vignette effect to the sample app.
2012-10-01 Steinar H. GundersonRemove the now obsolete load_texture().
2012-10-01 Steinar H. GundersonRemove the now obsolete hand-coded fragment program.
2012-10-01 Steinar H. GundersonClean up effect enums a bit.
2012-10-01 Steinar H. GundersonMove saturation out into its own effect, and hook up...
2012-10-01 Steinar H. GundersonActually set all the right uniforms, so we have a pictu...
2012-10-01 Steinar H. GundersonGive HSV parameters to LGG effect.
2012-10-01 Steinar H. GundersonMake the example program actually try to use the effect...
2012-10-01 Steinar H. GundersonSplit image loading from texture generation.
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonMove slurping of files into its own function.
2012-10-01 Steinar H. GundersonYet more moving of stuff around.
2012-10-01 Steinar H. GundersonMove the Effect class out into its own file.
2012-10-01 Steinar H. GundersonAdd parameters and start the effect chain implementatio...
2012-10-01 Steinar H. GundersonRename test.cpp to main.cpp.