]> git.sesse.net Git - movit/history - mirror_effect.cpp
Rename set_uniforms() to set_gl_state(), and make a corresponding clear_gl_state().
[movit] / mirror_effect.cpp
2012-10-02 Steinar H. GundersonKill the vertex shader system; it is too complicated...
2012-10-02 Steinar H. GundersonAdd a mirror effect.