Add YCbCr input. Required a bit of reworking of the sRGB extension stuff, but seems...
[movit] / mirror_effect.h
2012-10-03 Steinar H. GundersonMirror does not need linear light or sRGB primaries...
2012-10-03 Steinar H. GundersonComment all of *_effect.h.
2012-10-02 Steinar H. GundersonKill the vertex shader system; it is too complicated...
2012-10-02 Steinar H. GundersonAdd a mirror effect.