Reduce the amount of arithmetic in the BlurEffect shader a bit.
[movit] / mirror_effect.h
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2013-02-03 Steinar H. GundersonPrefix include guards with _MOVIT to avoid clashes...
2013-02-02 Steinar H. GundersonRun include-what-you-use over all of movit. Some hand...
2013-01-14 Steinar H. GundersonAdd the rest of the files for the premultiplied alpha...
2012-10-08 Steinar H. GundersonOutput the graph in dot form at finalize time.
2012-10-03 Steinar H. GundersonMirror does not need linear light or sRGB primaries...
2012-10-03 Steinar H. GundersonComment all of *_effect.h.
2012-10-02 Steinar H. GundersonKill the vertex shader system; it is too complicated...
2012-10-02 Steinar H. GundersonAdd a mirror effect.