]> git.sesse.net Git - movit/history - resample_effect.cpp
Note in the README that OpenGL 3.0 is sufficient.
[movit] / resample_effect.cpp
2014-03-09 Steinar H. GundersonSwitch from using GLEW to epoxy.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-25 Steinar H. GundersonNormalize the resample weight after bilinear combining.
2014-01-25 Steinar H. GundersonRescale resampling weights so that the sum becomes...
2014-01-23 Steinar H. GundersonMove to 'using namespace std;' in all .cpp files.
2013-12-24 Steinar H. GundersonSpelling fix.
2013-02-02 Steinar H. GundersonSplit out some private utilities into effect_util.cpp...
2013-02-02 Steinar H. GundersonRun include-what-you-use over all of movit. Some hand...
2013-01-20 Steinar H. GundersonAdd some asserts to SingleResamplePassEffect, to make...
2013-01-09 Steinar H. GundersonChange to using GLEW everywhere.
2012-11-06 Steinar H. GundersonMake the ResampleEffect minimum tolerated error smaller...
2012-10-28 Steinar H. GundersonAdd (safe) asserts around all Effect::set_* return...
2012-10-28 Steinar H. GundersonAdd the weight combining back, now that we have proper...
2012-10-27 Steinar H. GundersonRevert "Use the bilinear sampling trick in ResampleEffect."
2012-10-27 Steinar H. GundersonUse the bilinear sampling trick in ResampleEffect.
2012-10-27 Steinar H. GundersonImplement wrapping of the resampling parameter texture.
2012-10-27 Steinar H. GundersonAdd an effect for Lanczos resampling.