Hard-assert on something that has bitten me too many times now.
[movit] / resource_pool.cpp
2016-02-27 Steinar H. GundersonAdd support for 10-bit RGB framebuffers.
2016-02-24 Steinar H. GundersonAdd support for some of the more esoteric minifloat...
2015-12-12 Steinar H. GundersonExplicitly bind fragment shader outputs in order.
2015-10-05 Steinar H. GundersonGet rid of a bunch of STL inefficiencies in FBO freelis...
2015-10-05 Steinar H. GundersonSupport GL_RGB565 targets.
2015-09-16 Steinar H. GundersonSupport multi-texture FBOs in ResourcePool.
2015-09-16 Steinar H. GundersonAdd some check_error() for shaders miscompiling.
2015-07-29 Steinar H. GundersonAdd an effect for 4:2:2 interleaved YCbCr input (UYVY).
2014-06-17 Steinar H. GundersonWhen the texture freelist is too large, cut from the...
2014-04-12 Steinar H. GundersonFix an issue where we could take an FBO off a freelist...
2014-03-29 Steinar H. GundersonAdd some asserts.
2014-03-28 Steinar H. GundersonMerge branch 'epoxy'
2014-03-26 Steinar H. GundersonMake the ResourcePool hold FBOs as a per-context resource.
2014-03-25 Steinar H. GundersonHack around FBO/VAO sharability issues.
2014-03-25 Steinar H. GundersonAdd proper formats for RGB without alpha.
2014-03-24 Steinar H. GundersonAdd proper formats for sRGB without alpha. epoxy
2014-03-22 Steinar H. GundersonFix a tiny leak (that would cause an assertion failure...
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-22 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-22 Steinar H. GundersonRedo FBO association yet again, this time per-texture.
2014-03-21 Steinar H. GundersonHave separate FBOs per resolution and format.
2014-03-20 Steinar H. GundersonDo not store RGB textures with RGBA internal format.
2014-03-20 Steinar H. GundersonSome GLES fixes in ResourcePool::create_2d_texture().
2014-03-18 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-17 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-16 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-15 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-13 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-12 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonSwitch from using GLEW to epoxy.
2014-03-08 Steinar H. GundersonUse the GL_RED texture format instead of GL_LUMINANCE.
2014-03-08 Steinar H. GundersonCheck GLSL program link status, for better error reporting.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-23 Steinar H. GundersonAnother round of include-what-you-use.
2014-01-23 Steinar H. GundersonMove to 'using namespace std;' in all .cpp files.
2014-01-21 Steinar H. GundersonFix mis-feeing in the ResourcePool destructor.
2014-01-21 Steinar H. GundersonImplement the texture freelist in ResourcePool.
2014-01-21 Steinar H. GundersonAdd missing format LUMINANCE8.
2014-01-21 Steinar H. GundersonAdd support to the ResourcePool for 2D textures.
2014-01-17 Steinar H. GundersonAdd a shared ResourcePool to share resources between...