Redo FBO association yet again, this time per-texture.
[movit] / resource_pool.cpp
2014-03-22 Steinar H. GundersonRedo FBO association yet again, this time per-texture.
2014-03-21 Steinar H. GundersonHave separate FBOs per resolution and format.
2014-03-08 Steinar H. GundersonUse the GL_RED texture format instead of GL_LUMINANCE.
2014-03-08 Steinar H. GundersonCheck GLSL program link status, for better error reporting.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-23 Steinar H. GundersonAnother round of include-what-you-use.
2014-01-23 Steinar H. GundersonMove to 'using namespace std;' in all .cpp files.
2014-01-21 Steinar H. GundersonFix mis-feeing in the ResourcePool destructor.
2014-01-21 Steinar H. GundersonImplement the texture freelist in ResourcePool.
2014-01-21 Steinar H. GundersonAdd missing format LUMINANCE8.
2014-01-21 Steinar H. GundersonAdd support to the ResourcePool for 2D textures.
2014-01-17 Steinar H. GundersonAdd a shared ResourcePool to share resources between...