Emulate glReadPixels of GL_ALPHA.
[movit] / resource_pool.h
2014-03-18 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-17 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-16 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-15 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-13 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-12 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonSwitch from using GLEW to epoxy.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-23 Steinar H. GundersonAnother round of include-what-you-use.
2014-01-21 Steinar H. GundersonImplement the texture freelist in ResourcePool.
2014-01-21 Steinar H. GundersonComplete a forgotten comment.
2014-01-21 Steinar H. GundersonAdd support to the ResourcePool for 2D textures.
2014-01-17 Steinar H. GundersonAdd a shared ResourcePool to share resources between...