Reduce the amount of arithmetic in the BlurEffect shader a bit.
[movit] / resource_pool.h
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-23 Steinar H. GundersonAnother round of include-what-you-use.
2014-01-21 Steinar H. GundersonImplement the texture freelist in ResourcePool.
2014-01-21 Steinar H. GundersonComplete a forgotten comment.
2014-01-21 Steinar H. GundersonAdd support to the ResourcePool for 2D textures.
2014-01-17 Steinar H. GundersonAdd a shared ResourcePool to share resources between...