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Remove C++11 dependency from ResampleEffect.
[movit]
/
sandbox_effect.cpp
2014-03-28
Steinar H. Gunderson
Merge branch 'epoxy'
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2014-03-22
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-22
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-18
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-17
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-16
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-15
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-13
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-12
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-11
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-11
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-11
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-11
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-10
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-10
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-09
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-09
Steinar H. Gunderson
Merge branch 'master' into epoxy
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2014-03-09
Steinar H. Gunderson
Switch from using GLEW to epoxy.
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2014-02-12
Steinar H. Gunderson
Move everything into “namespace movit”.
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2014-01-23
Steinar H. Gunderson
Move to 'using namespace std;' in all .cpp files.
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2013-02-02
Steinar H. Gunderson
Run include-what-you-use over all of movit. Some hand...
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2013-01-09
Steinar H. Gunderson
Change to using GLEW everywhere.
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2012-10-07
Steinar H. Gunderson
Move all OpenGL includes into one file.
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2012-10-05
Steinar H. Gunderson
Rename set_uniforms() to set_gl_state(), and make a...
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2012-10-03
Steinar H. Gunderson
Add a “sandbox effect” that does nothing but is a usefu...
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