Make Input an abstract base class, and move the current functionality into FlatInput...
[movit] / saturation_effect.cpp
2012-10-02 Steinar H. GundersonRename .glsl to .vert/.frag.
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonMove saturation out into its own effect, and hook up...