]> git.sesse.net Git - movit/history - saturation_effect.cpp
Make register_int call register_uniform_int, now that we require GLSL 1.30.
[movit] / saturation_effect.cpp
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-23 Steinar H. GundersonMove to 'using namespace std;' in all .cpp files.
2012-10-02 Steinar H. GundersonRename .glsl to .vert/.frag.
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonMove saturation out into its own effect, and hook up...