Redo FBO association yet again, this time per-texture.
[movit] / saturation_effect.cpp
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2014-01-23 Steinar H. GundersonMove to 'using namespace std;' in all .cpp files.
2012-10-02 Steinar H. GundersonRename .glsl to .vert/.frag.
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonMove saturation out into its own effect, and hook up...