]> git.sesse.net Git - movit/history - saturation_effect.h
Drop the 8-way symmetry; it causes bugs due to normalized texture coordinates.
[movit] / saturation_effect.h
2012-10-08 Steinar H. GundersonOutput the graph in dot form at finalize time.
2012-10-03 Steinar H. GundersonComment all of *_effect.h.
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonMove saturation out into its own effect, and hook up...