Emulate glReadPixels of GL_ALPHA.
[movit] / util.h
2014-03-18 Steinar H. GundersonMerge branch 'epoxy' into epoxy
2014-03-18 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-18 Steinar H. GundersonKeep FBOs around in EffectChain again.
2014-03-17 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-16 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-16 Steinar H. GundersonAdd an FFT convolution effect.
2014-03-15 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-13 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-12 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-11 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-10 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonAdd an effect to do re-slicing of the image, for overla...
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonMerge branch 'master' into epoxy
2014-03-09 Steinar H. GundersonSwitch from using GLEW to epoxy.
2014-03-08 Steinar H. GundersonUse VAOs to bind the VBOs.
2014-03-08 Steinar H. GundersonUse abort() on check_error() failure.
2014-02-12 Steinar H. GundersonMove everything into “namespace movit”.
2013-02-03 Steinar H. GundersonMake util.h private to the effects; instead, defs.h...
2013-02-03 Steinar H. GundersonPrefix include guards with _MOVIT to avoid clashes...
2013-02-02 Steinar H. GundersonRun include-what-you-use over all of movit. Some hand...
2013-01-09 Steinar H. GundersonChange to using GLEW everywhere.
2012-10-28 Steinar H. GundersonAdd (safe) asserts around all Effect::set_* return...
2012-10-28 Steinar H. GundersonMake combine_two_pixels() handle the fact that the...
2012-10-28 Steinar H. GundersonDo not inline combine_two_samples(); util.h has way...
2012-10-27 Steinar H. GundersonFactorize the code to compute sampling points for bilin...
2012-10-14 Steinar H. GundersonConvert from our home-grown matrices to Eigen all over.
2012-10-08 Steinar H. GundersonMake the HSV pickers keep the same luminance no matter...
2012-10-08 Steinar H. GundersonAdd a white balance effect (port of my white balance...
2012-10-07 Steinar H. GundersonMove all OpenGL includes into one file.
2012-10-03 Steinar H. GundersonYet more header file comments.
2012-10-02 Steinar H. GundersonUpload the texture via PBOs. Slight speedup on nVidia...
2012-10-01 Steinar H. GundersonLess old-style GLSL extension use.
2012-10-01 Steinar H. GundersonAdd color space conversions on input and output.
2012-10-01 Steinar H. GundersonMake check_error() output the file as well as the line...
2012-10-01 Steinar H. GundersonStart actually piecing together the GLSL shaders from...
2012-10-01 Steinar H. GundersonMove slurping of files into its own function.
2012-10-01 Steinar H. GundersonMove the widgets into its own source file.
2012-10-01 Steinar H. GundersonSplit off hsv2rgb() in a separate file.