Change to using GLEW everywhere.
[movit] / vignette_effect.cpp
2013-01-09 Steinar H. GundersonChange to using GLEW everywhere.
2012-10-08 Steinar H. GundersonSave a multiplication in the vignette effect.
2012-10-07 Steinar H. GundersonMove all OpenGL includes into one file.
2012-10-05 Steinar H. GundersonRename set_uniforms() to set_gl_state(), and make a...
2012-10-02 Steinar H. GundersonAdd a new framework for 1D-LUTs via fp16 textures....
2012-10-02 Steinar H. GundersonRevert "Move calculation of normalized position for...
2012-10-02 Steinar H. GundersonMove calculation of normalized position for the vignett...
2012-10-02 Steinar H. GundersonRename .glsl to .vert/.frag.
2012-10-02 Steinar H. GundersonRename output_glsl to output_fragment_shader.
2012-10-01 Steinar H. GundersonLess old-style GLSL extension use.
2012-10-01 Steinar H. GundersonAdd a vignette effect.