Change to using GLEW everywhere.
[movit] / ycbcr_input.cpp
2013-01-09 Steinar H. GundersonChange to using GLEW everywhere.
2012-10-16 Steinar H. GundersonSupport different chroma positioning for Cb and Cr...
2012-10-16 Steinar H. GundersonRefactor YCbCr chroma offset calculation into a separat...
2012-10-15 Steinar H. GundersonThe chroma positioning in YCbCrInput was broken; it...
2012-10-15 Steinar H. GundersonFix initial pitch calculation in YCbCrInput when using...
2012-10-14 Steinar H. GundersonFix YCbCrInput returning bogus data if we do set_pixel_...
2012-10-14 Steinar H. GundersonConvert from our home-grown matrices to Eigen all over.
2012-10-13 Steinar H. GundersonMove the GL_UNPACK_ALIGNMENT setting into the texture...
2012-10-13 Steinar H. GundersonDeallocation in YCbCrInput.
2012-10-08 Steinar H. GundersonAllow changing pitch on YCbCrInput as we go.
2012-10-07 Steinar H. GundersonMove all OpenGL includes into one file.
2012-10-07 Steinar H. GundersonAdd YCbCr input. Required a bit of reworking of the...