From 059e5dc38b202968a13c6ebf04516ca03b6f0823 Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Thu, 10 Apr 2014 00:21:28 +0200 Subject: [PATCH] Release Movit 1.1. --- NEWS | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/NEWS b/NEWS index 8688e99..6d76fa6 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,31 @@ +Movit 1.1, April 10th, 2014 + + - NOTE: Movit now uses libepoxy rather than GLEW. This is needed because + of core context and GLES3 support (see below). Movit 1.1 should be + generally API-compatible with 1.0.3 (with the exception of the next + point), but is not ABI-compatible, so there has been a soname bump + to libmovit.so.2. + + - NOTE: The rules for using an EffectChain or ResourcePool in multiple + OpenGL contexts or threads have changed somewhat; see the comments in + resource_pool.h. + + - Movit will now work in OpenGL core contexts, and on GLES 3.0 or newer. + (GLES2 devices are not supported.) This also holds for all unit tests, + provided that you use SDL2 and not SDL1 (because SDL2 is needed to set + up such contexts). Note that the included demo application still requires + a classic OpenGL context. + + - ResampleEffect can now do sub-pixel translate and/or zoom. + + - LumaMixEffect now has an “invert” flag, as a convenience to e.g. change + a left-to-right wipe into a right-to-left one. + + - Significant reduction in driver overhead, especially on NVIDIA drivers. + + - Various smaller bugfixes and performance improvements. + + Movit 1.0.3, March 16th, 2014 - Yet more build system tweaks mainly related to distribution packaging. -- 2.39.2