From 207384d5c7b8ce40e57decb0160c91da70d54ee6 Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Thu, 17 Jan 2013 01:54:05 +0100 Subject: [PATCH] Remove some leftover debugging code. --- padding_effect.frag | 14 -------------- 1 file changed, 14 deletions(-) diff --git a/padding_effect.frag b/padding_effect.frag index 344b34f..4f1adc1 100644 --- a/padding_effect.frag +++ b/padding_effect.frag @@ -7,24 +7,10 @@ vec4 FUNCNAME(vec2 tc) { tc -= PREFIX(offset); tc *= PREFIX(scale); -#if 1 if (any(lessThan(tc, PREFIX(texcoord_min))) || any(greaterThan(tc, PREFIX(texcoord_max)))) { return PREFIX(border_color); } -#endif - if (any(lessThan(tc, vec2(0.0))) || - any(greaterThan(tc, vec2(1.0)))) { - return PREFIX(border_color); - } -#if 0 - // In theory, maybe we should test on the outmost textel centers - // (e.g. (0.5/width, 0.5/height) for the top-left) instead of the - // texture border. However, since we only support integer padding - if (any(lessThan(tc, vec2(0.0))) || any(greaterThan(tc, vec2(1.0)))) { - return PREFIX(border_color); - } -#endif return INPUT(tc); } -- 2.39.2