From 244f6de78a09ab723682ca86b3e00d6a6359f7af Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Tue, 9 Oct 2012 00:54:29 +0200 Subject: [PATCH] Small precision fix in texture bounce comment. --- effect.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/effect.h b/effect.h index dee5624..cbf6f3a 100644 --- a/effect.h +++ b/effect.h @@ -89,7 +89,7 @@ public: // 2. You rely on previous effects, possibly including gamma // expansion, to happen pre-filtering instead of post-filtering. // (This is only relevant if you actually need the filtering; if - // you sample on whole input pixels only, it makes no difference.) + // you sample 1:1 between pixels and texels, it makes no difference.) // // Note that in some cases, you might get post-filtered gamma expansion // even when setting this option. More specifically, if you are the -- 2.39.2