From 45c3b698b97bfcf4036910ee3539bd5eab4e9751 Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Sat, 13 Oct 2012 15:33:43 +0200 Subject: [PATCH] Unbreak multi-phase rendering after we added the render-to-FBO functionality. --- effect_chain.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/effect_chain.cpp b/effect_chain.cpp index a6ed91d..617d1cb 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -973,7 +973,7 @@ void EffectChain::finalize() finalized = true; } -void EffectChain::render_to_fbo(GLuint fbo, unsigned width, unsigned height) +void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height) { assert(finalized); @@ -1066,7 +1066,7 @@ void EffectChain::render_to_fbo(GLuint fbo, unsigned width, unsigned height) // And now the output. if (phase == phases.size() - 1) { // Last phase goes to the output the user specified. - glBindFramebuffer(GL_FRAMEBUFFER, fbo); + glBindFramebuffer(GL_FRAMEBUFFER, dest_fbo); check_error(); glViewport(x, y, width, height); } else { -- 2.39.2