From 4a55a7fdc6a0e184dda9c19052654989f21163cc Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Sun, 22 Dec 2013 23:46:51 +0100 Subject: [PATCH] Fix an issue with invalid texture number usage in measure_texel_subpixel_precision(). --- init.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/init.cpp b/init.cpp index 195dcca..f6dd904 100644 --- a/init.cpp +++ b/init.cpp @@ -48,9 +48,9 @@ void measure_texel_subpixel_precision() // Now generate a simple texture that's just [0,1]. GLuint src_texnum; float texdata[] = { 0, 1 }; - glGenTextures(1, &dst_texnum); + glGenTextures(1, &src_texnum); check_error(); - glBindTexture(GL_TEXTURE_1D, dst_texnum); + glBindTexture(GL_TEXTURE_1D, src_texnum); check_error(); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); check_error(); -- 2.39.2