From 4f8b89618d6d09b4df811c4e2d7dcfa20815dcb3 Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Tue, 26 Jul 2016 15:30:56 +0200 Subject: [PATCH] Make the error printed on check_error() slightly friendlier: Include the enum if possible, and print it to stderr instead of stdout. --- defs.h | 2 ++ util.cpp | 35 +++++++++++++++++++++++++++++++++++ util.h | 6 +++++- 3 files changed, 42 insertions(+), 1 deletion(-) diff --git a/defs.h b/defs.h index ad1826c..155ef9b 100644 --- a/defs.h +++ b/defs.h @@ -5,8 +5,10 @@ #ifdef __GNUC__ #define MUST_CHECK_RESULT __attribute__((warn_unused_result)) +#define DOES_NOT_RETURN __attribute__((noreturn)) #else #define MUST_CHECK_RESULT +#define DOES_NOT_RETURN #endif #endif // !defined(_MOVIT_DEFS_H) diff --git a/util.cpp b/util.cpp index 3141f8d..3bbc869 100644 --- a/util.cpp +++ b/util.cpp @@ -354,4 +354,39 @@ void *get_gl_context_identifier() #endif } +void abort_gl_error(GLenum err, const char *filename, int line) +{ + const char *err_text = "unknown"; + + // All errors listed in the glGetError(3G) man page. + switch (err) { + case GL_NO_ERROR: + err_text = "GL_NO_ERROR"; // Should not happen. + break; + case GL_INVALID_ENUM: + err_text = "GL_INVALID_ENUM"; + break; + case GL_INVALID_VALUE: + err_text = "GL_INVALID_VALUE"; + break; + case GL_INVALID_OPERATION: + err_text = "GL_INVALID_OPERATION"; + break; + case GL_INVALID_FRAMEBUFFER_OPERATION: + err_text = "GL_INVALID_FRAMEBUFFER_OPERATION"; + break; + case GL_OUT_OF_MEMORY: + err_text = "GL_OUT_OF_MEMORY"; + break; + case GL_STACK_UNDERFLOW: + err_text = "GL_STACK_UNDERFLOW"; + break; + case GL_STACK_OVERFLOW: + err_text = "GL_STACK_OVERFLOW"; + break; + } + fprintf(stderr, "GL error 0x%x (%s) at %s:%d\n", err, err_text, filename, line); + abort(); +} + } // namespace movit diff --git a/util.h b/util.h index f5b5dd3..45fe6ba 100644 --- a/util.h +++ b/util.h @@ -8,6 +8,7 @@ #include #include #include +#include "defs.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) @@ -93,12 +94,15 @@ unsigned next_power_of_two(unsigned v); // back into anything you intend to pass into OpenGL. void *get_gl_context_identifier(); +// Used in the check_error() macro, below. +void abort_gl_error(GLenum err, const char *filename, int line) DOES_NOT_RETURN; + } // namespace movit #ifdef NDEBUG #define check_error() #else -#define check_error() { int err = glGetError(); if (err != GL_NO_ERROR) { printf("GL error 0x%x at %s:%d\n", err, __FILE__, __LINE__); abort(); } } +#define check_error() { GLenum err = glGetError(); if (err != GL_NO_ERROR) { movit::abort_gl_error(err, __FILE__, __LINE__); } } #endif // CHECK() is like assert(), but retains any side effects no matter the compilation mode. -- 2.39.2