From 7702ea7f05b7a3ffc625e054b14b784d0029f561 Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Mon, 21 Jan 2013 22:41:18 +0100 Subject: [PATCH 1/1] Fix a narrowing conversion within {} in PaddingEffect (C++11 compatibility). --- padding_effect.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/padding_effect.cpp b/padding_effect.cpp index 9d6e292..2e428c4 100644 --- a/padding_effect.cpp +++ b/padding_effect.cpp @@ -46,14 +46,14 @@ void PaddingEffect::set_gl_state(GLuint glsl_program_num, const std::string &pre // than losing a pixel in the common cases of integer shift. // Thus the 1e-3 fudge factors. float texcoord_min[2] = { - (0.5f - 1e-3) / input_width, - (0.5f - 1e-3) / input_height + float((0.5f - 1e-3) / input_width), + float((0.5f - 1e-3) / input_height) }; set_uniform_vec2(glsl_program_num, prefix, "texcoord_min", texcoord_min); float texcoord_max[2] = { - 1.0f - (0.5f - 1e-3) / input_width, - 1.0f - (0.5f - 1e-3) / input_height + float(1.0f - (0.5f - 1e-3) / input_width), + float(1.0f - (0.5f - 1e-3) / input_height) }; set_uniform_vec2(glsl_program_num, prefix, "texcoord_max", texcoord_max); } -- 2.39.2