From 88e9f85b9e48e05f0f9d35d199db03e5352919c4 Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Sat, 27 Jan 2018 21:15:52 +0100 Subject: [PATCH] Mark a already-done TODO as fixed. --- effect_chain.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/effect_chain.cpp b/effect_chain.cpp index c20f769..5cbb7f9 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -1786,9 +1786,6 @@ void EffectChain::add_dither_if_needed() // Compute shaders can't output to the framebuffer, so if the last // phase ends in a compute shader, add a dummy phase at the end that // only blits directly from the temporary texture. -// -// TODO: Add an API for rendering directly to textures, for the cases -// where we're only rendering to an FBO anyway. void EffectChain::add_dummy_effect_if_needed() { Node *output = find_output_node(); -- 2.39.2