From 9827902a92487b29f00350788aa1e4de1a5ba8ca Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Tue, 2 Oct 2012 13:55:43 +0200 Subject: [PATCH 1/1] Fix a confusion in the vertex shader chaining. --- footer.vert | 2 +- header.vert | 2 +- identity.vert | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/footer.vert b/footer.vert index 916eea9..e4629c6 100644 --- a/footer.vert +++ b/footer.vert @@ -2,6 +2,6 @@ varying vec2 tc; void main() { - tc = LAST_INPUT(tc); + tc = LAST_INPUT(); gl_Position = ftransform(); } diff --git a/header.vert b/header.vert index c171645..3ab870d 100644 --- a/header.vert +++ b/header.vert @@ -1,4 +1,4 @@ -vec2 read_input(vec2 tc) +vec2 read_input() { return gl_MultiTexCoord0.st; } diff --git a/identity.vert b/identity.vert index 10e19e7..77b6ff8 100644 --- a/identity.vert +++ b/identity.vert @@ -1,5 +1,5 @@ // Identity transformation (sometimes useful to do nothing). -vec2 FUNCNAME(vec2 tc) +vec2 FUNCNAME() { - return LAST_INPUT(tc); + return LAST_INPUT(); } -- 2.39.2