From b2fadf373646bc99eeb30a285d48ea9fd2b98fda Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Fri, 21 Mar 2014 02:02:06 +0100 Subject: [PATCH] Document that we can now run on core and ES contexts. --- README | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README b/README index 74be5e5..58dac7a 100644 --- a/README +++ b/README @@ -25,6 +25,7 @@ OK, you need part of OpenGL 3.0 or newer, although most OpenGL 2.0 cards also have what's needed through extensions). If your machine is less than five years old _and you have the appropriate drivers_, you're home free. + GLES3 (for mobile devices) will also work. * The [Eigen 3], [FFTW3] and [Google Test] libraries. (The library itself does not depend on the latter, but you probably want to run the unit tests.) * The [epoxy] library, for dealing with OpenGL extensions on various @@ -55,8 +56,8 @@ all research-grade problems, and Movit is currently not there.) TL;DR, but I am interested in a programming example instead =========================================================== -Assuming you have an OpenGL context already set up (currently you need -a classic OpenGL context; a GL 3.2+ core context won't do): +Assuming you have an OpenGL context already set up (either a classic OpenGL +context, a GL 3.x forward-compatible or core context, or a GLES3 context): using namespace movit; -- 2.39.2