From d5f2bda2e1dd1b4b77100328d2e441140b715534 Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Thu, 20 Mar 2014 21:45:57 +0100 Subject: [PATCH 1/1] Add some precision statements to make GLES slightly happier. --- header.frag | 4 ++++ texture1d.frag | 4 ++++ 2 files changed, 8 insertions(+) diff --git a/header.frag b/header.frag index af211fe..fe05ef5 100644 --- a/header.frag +++ b/header.frag @@ -1,3 +1,7 @@ +#ifdef GL_ES +precision highp float; +#endif + #ifdef GL_EXT_gpu_shader4 // We sometimes want round(). #extension GL_EXT_gpu_shader4 : enable diff --git a/texture1d.frag b/texture1d.frag index c3a8047..addf900 100644 --- a/texture1d.frag +++ b/texture1d.frag @@ -1,3 +1,7 @@ +#ifdef GL_ES +precision highp float; +#endif + uniform sampler2D tex; varying vec2 tc; -- 2.39.2