From e0911a55394fd2b2dac393017950a39fa3e688c8 Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Sat, 6 Oct 2012 01:06:23 +0200 Subject: [PATCH] DiffusionEffect now needs sRGB primaries, since we compute the luminance. --- diffusion_effect.h | 2 -- 1 file changed, 2 deletions(-) diff --git a/diffusion_effect.h b/diffusion_effect.h index 3eab502..4223d22 100644 --- a/diffusion_effect.h +++ b/diffusion_effect.h @@ -22,8 +22,6 @@ public: DiffusionEffect(); std::string output_fragment_shader(); - virtual bool needs_srgb_primaries() const { return false; } - virtual void add_self_to_effect_chain(EffectChain *chain, const std::vector &input); virtual bool set_float(const std::string &key, float value); -- 2.39.2