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Increase the range of the blur control.
2012-10-02
Steinar H. Gunderson
Increase the range of the blur control.
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2012-10-02
Steinar H. Gunderson
Add vertical blurring, and fix a bug where not all...
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2012-10-02
Steinar H. Gunderson
Try to adjust the mip levels to get box blur for free...
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2012-10-02
Steinar H. Gunderson
Hook up a blur radius control.
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2012-10-02
Steinar H. Gunderson
Make the blur into a simple, Gaussian horizontal blur...
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2012-10-02
Steinar H. Gunderson
Support multiple render phases (with FBOs and all)...
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2012-10-02
Steinar H. Gunderson
Mark some functions in Effect as const.
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2012-10-02
Steinar H. Gunderson
Fix indenting in effect_id.h.
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2012-10-02
Steinar H. Gunderson
Less stupid mirroring.
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2012-10-02
Steinar H. Gunderson
Add a new framework for 1D-LUTs via fp16 textures....
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2012-10-02
Steinar H. Gunderson
Kill the hard-coded texture enums (yay).
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2012-10-02
Steinar H. Gunderson
Kill the vertex shader system; it is too complicated...
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2012-10-02
Steinar H. Gunderson
Revert "Move calculation of normalized position for...
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2012-10-02
Steinar H. Gunderson
Add a mirror effect.
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2012-10-02
Steinar H. Gunderson
Move calculation of normalized position for the vignette...
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2012-10-02
Steinar H. Gunderson
Fix a confusion in the vertex shader chaining.
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2012-10-02
Steinar H. Gunderson
Rename .glsl to .vert/.frag.
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2012-10-02
Steinar H. Gunderson
Chain together vertex shaders, like with fragment shaders.
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2012-10-02
Steinar H. Gunderson
Rename identity.glsl to identity-fs.glsl.
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2012-10-02
Steinar H. Gunderson
Rename output_glsl to output_fragment_shader.
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2012-10-02
Steinar H. Gunderson
Upload the texture via PBOs. Slight speedup on nVidia...
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2012-10-02
Steinar H. Gunderson
Fix a C++11 compatibility issue.
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2012-10-02
Steinar H. Gunderson
Upload textures in BGRA format instead of RGB. Somewhat...
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2012-10-02
Steinar H. Gunderson
Use glTexSubImage2D on second and later uploads.
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2012-10-02
Steinar H. Gunderson
Revert "Slight cleanup in texture upload format selection."
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2012-10-02
Steinar H. Gunderson
Slight cleanup in texture upload format selection.
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2012-10-02
Steinar H. Gunderson
Slight cleanup in texture upload format selection.
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2012-10-01
Steinar H. Gunderson
Fix float/int divide (it is not allowed).
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2012-10-01
Steinar H. Gunderson
<sys/time.h> is needed for gettimeofday.
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2012-10-01
Steinar H. Gunderson
Less old-style GLSL extension use.
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2012-10-01
Steinar H. Gunderson
Add fallbacks for systems without proper monotonic...
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2012-10-01
Steinar H. Gunderson
Vignette actually looks really nice in linear light...
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2012-10-01
Steinar H. Gunderson
Fix a warning.
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2012-10-01
Steinar H. Gunderson
Hook up the vignette effect to the sample app.
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2012-10-01
Steinar H. Gunderson
Add a vignette effect.
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2012-10-01
Steinar H. Gunderson
Add vec2 parameter support.
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2012-10-01
Steinar H. Gunderson
Remove obsolete file todo.glsl.
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2012-10-01
Steinar H. Gunderson
Make it possible to instantiate the colorspace conversion...
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2012-10-01
Steinar H. Gunderson
Flip some need bits in the conversion effects.
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2012-10-01
Steinar H. Gunderson
Add color space conversions on input and output.
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2012-10-01
Steinar H. Gunderson
Clean up stuff from the vertex shader.
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2012-10-01
Steinar H. Gunderson
Implement the Rec. 709 gamma curve.
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2012-10-01
Steinar H. Gunderson
Add do-nothing-conversions for gamma expansion/compression...
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2012-10-01
Steinar H. Gunderson
Remove the now obsolete load_texture().
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2012-10-01
Steinar H. Gunderson
Use sRGB textures on the input side if applicable.
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2012-10-01
Steinar H. Gunderson
Remove the now obsolete hand-coded fragment program.
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2012-10-01
Steinar H. Gunderson
Clean up effect enums a bit.
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2012-10-01
Steinar H. Gunderson
The return value from glGetUniformLocation() is of...
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2012-10-01
Steinar H. Gunderson
Move saturation out into its own effect, and hook up...
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2012-10-01
Steinar H. Gunderson
Send the right inv_gamma_22 variable to the uniforms.
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2012-10-01
Steinar H. Gunderson
Actually set all the right uniforms, so we have a picture...
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2012-10-01
Steinar H. Gunderson
Give HSV parameters to LGG effect.
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2012-10-01
Steinar H. Gunderson
Remove a redundant comment.
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2012-10-01
Steinar H. Gunderson
Slightly clearer comments for the custom uniforms in...
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2012-10-01
Steinar H. Gunderson
Add lift/gamma/gain GLSL code. Completely black output...
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2012-10-01
Steinar H. Gunderson
Squash linear gamma back into the sRGB curve at the...
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2012-10-01
Steinar H. Gunderson
Implement gamma expansion from sRGB.
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2012-10-01
Steinar H. Gunderson
Make the example program actually try to use the effect...
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2012-10-01
Steinar H. Gunderson
Make check_error() output the file as well as the line...
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2012-10-01
Steinar H. Gunderson
Split image loading from texture generation.
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2012-10-01
Steinar H. Gunderson
Output convenience uniforms per effect. Also, do not...
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2012-10-01
Steinar H. Gunderson
Build with debug info.
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2012-10-01
Steinar H. Gunderson
Start actually piecing together the GLSL shaders from...
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2012-10-01
Steinar H. Gunderson
Move slurping of files into its own function.
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2012-10-01
Steinar H. Gunderson
Fix a stray j.
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2012-10-01
Steinar H. Gunderson
Add a .gitignore to get rid of the junk in git status.
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2012-10-01
Steinar H. Gunderson
Yet more moving of stuff around.
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2012-10-01
Steinar H. Gunderson
Move the Effect class out into its own file.
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2012-10-01
Steinar H. Gunderson
Add parameters and start the effect chain implementation...
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2012-10-01
Steinar H. Gunderson
Rename test.cpp to main.cpp.
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2012-10-01
Steinar H. Gunderson
Move the widgets into its own source file.
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2012-10-01
Steinar H. Gunderson
Small Makefile cleanup to prepare for more files.
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2012-10-01
Steinar H. Gunderson
Split off hsv2rgb() in a separate file.
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2012-10-01
Steinar H. Gunderson
Correct some CXXFLAGS stuff in the Makefile.
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2012-10-01
Steinar H. Gunderson
Start the API.
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2012-10-01
Steinar H. Gunderson
Change to C++.
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2012-10-01
Steinar H. Gunderson
Add a Makefile.
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2012-10-01
Steinar H. Gunderson
Initial checkin.
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