]> git.sesse.net Git - movit/shortlog
movit
2014-03-20 Steinar H.... Fix a few signed/unsigned warnings.
2014-03-20 Steinar H.... Properly ignore the sign bit when comparing NaNs.
2014-03-20 Steinar H.... Emulate glReadPixels of GL_ALPHA.
2014-03-20 Steinar H.... Ditch BGRA use in OverlayEffectTest.
2014-03-20 Steinar H.... Emulate glReadPixels of GL_BLUE.
2014-03-20 Steinar H.... Stop using BGR, BGRA and grayscale formats.
2014-03-20 Steinar H.... Do not store RGB textures with RGBA internal format.
2014-03-20 Steinar H.... Fix non-float framebuffers in EffectChainTester.
2014-03-20 Steinar H.... Add some precision statements to make GLES slightly...
2014-03-20 Steinar H.... Remove unused private members from FFTConvolutionEffect.
2014-03-20 Steinar H.... Some GLES fixes in ResourcePool::create_2d_texture().
2014-03-20 Steinar H.... Do not glReadPixels() with type GL_RED.
2014-03-20 Steinar H.... Use the right internal format for FORMAT_R non-float...
2014-03-20 Steinar H.... Add a few check_error() calls.
2014-03-20 Steinar H.... Don't use GL_RGBA32F/GL_RGBA16F with GL_UNSIGNED_BYTE.
2014-03-18 Steinar H.... Merge branch 'epoxy' into epoxy
2014-03-18 Steinar H.... Merge branch 'master' into epoxy
2014-03-18 Steinar H.... Reduce the amount of arithmetic in the BlurEffect shade...
2014-03-18 Steinar H.... Make VAOs persistent.
2014-03-18 Steinar H.... Keep FBOs around in EffectChain again.
2014-03-18 Steinar H.... Make Phase take other Phases as inputs, not Nodes.
2014-03-17 Steinar H.... Document the FFTW3 requirement.
2014-03-17 Steinar H.... Merge branch 'master' into epoxy
2014-03-17 Steinar H.... Movit can hardly be said to be in alpha stage anymore.
2014-03-17 Steinar H.... Remove obsolete file.
2014-03-16 Steinar H.... Release Movit 1.0.3. 1.0.3
2014-03-16 Steinar H.... Move private libs into Libs.private in the pkg-config...
2014-03-16 Steinar H.... Add FFTW3 libs and flags to the pkg-config file.
2014-03-16 Steinar H.... Take LDFLAGS properly from configure, and distinguish...
2014-03-16 Steinar H.... Do not link libmovit against SDL; only the unit tests...
2014-03-16 Steinar H.... Release Movit 1.0.2. 1.0.2
2014-03-16 Steinar H.... Make $(libdir) on make install, in case it does not...
2014-03-16 Steinar H.... Make make install honor DESTDIR.
2014-03-16 Steinar H.... Release Movit 1.0.1. 1.0.1
2014-03-16 Steinar H.... Fix a C++11 incompatibility.
2014-03-16 Steinar H.... Revert "Stop using -rpath when linking libmovit."
2014-03-16 Steinar H.... Release Movit 1.0. 1.0
2014-03-16 Steinar H.... Make a 'make dist' target.
2014-03-16 Steinar H.... Add the two missing FFT shaders to MISSING_SHADERS.
2014-03-16 Steinar H.... Stop using -rpath when linking libmovit.
2014-03-16 Steinar H.... Start doing symbol versioning.
2014-03-16 Steinar H.... Merge branch 'master' into epoxy
2014-03-16 Steinar H.... Add an FFT convolution effect.
2014-03-15 Steinar H.... Make SliceEffect slice from the top, not the bottom.
2014-03-15 Steinar H.... Revert "Support pad/crop from bottom, not just from...
2014-03-15 Steinar H.... In the README, document that we have luma mix.
2014-03-15 Steinar H.... Support pad/crop from bottom, not just from the top.
2014-03-15 Steinar H.... Merge branch 'master' into epoxy
2014-03-15 Steinar H.... Fix a bug where repeated vertical FFTs would reverse...
2014-03-13 Steinar H.... Merge branch 'master' into epoxy
2014-03-13 Steinar H.... Properly install texture1d.frag, which is needed during...
2014-03-13 Steinar H.... Properly install fp16.h.
2014-03-12 Steinar H.... More tweaks to the .ld generation.
2014-03-12 Steinar H.... Merge branch 'master' into epoxy
2014-03-12 Steinar H.... Add more unit tests for fp16.
2014-03-12 Steinar H.... Make the COVERAGE variable into an --enable-coverage...
2014-03-11 Steinar H.... .gitignore lots of libtool stuff.
2014-03-11 Steinar H.... .gitignore more unit tests.
2014-03-11 Steinar H.... Ignore .ld files.
2014-03-11 Steinar H.... Merge branch 'master' into epoxy
2014-03-11 Steinar H.... Fix some formatting messups.
2014-03-11 Steinar H.... Merge branch 'master' into epoxy
2014-03-11 Steinar H.... Add a simple luma wipe transition.
2014-03-11 Steinar H.... Merge branch 'master' into epoxy
2014-03-11 Steinar H.... Support GL_R and 16-bit fixed-point textures in FlatInput.
2014-03-11 Steinar H.... Merge branch 'master' into epoxy
2014-03-11 Steinar H.... Fix dependencies for .lo files.
2014-03-10 Steinar H.... Merge branch 'master' into epoxy
2014-03-10 Steinar H.... Add an effect for complex multiplication.
2014-03-10 Steinar H.... Formalize the notion of messing with sampler state.
2014-03-10 Steinar H.... Handle texture non-bounce a bit better.
2014-03-10 Steinar H.... Handle texture non-bounce a bit better.
2014-03-10 Steinar H.... Merge branch 'master' into epoxy
2014-03-09 Steinar H.... Add support for fp16 and RG textures to FlatInput.
2014-03-09 Steinar H.... Ignore libtool files in .gitignore.
2014-03-09 Steinar H.... Add an effect to do re-slicing of the image, for overla...
2014-03-09 Steinar H.... Add utility functions for EffectChain to add inputs...
2014-03-09 Steinar H.... Do our own fp16 conversion in ResampleEffect.
2014-03-09 Steinar H.... Store all twiddle factors as fp16.
2014-03-09 Steinar H.... Add a utility library for downconverting to fp16.
2014-03-09 Steinar H.... Do our own fp16 conversion in ResampleEffect.
2014-03-09 Steinar H.... Store all twiddle factors as fp16.
2014-03-09 Steinar H.... Add a utility library for downconverting to fp16.
2014-03-09 Steinar H.... Support SDL2.
2014-03-09 Steinar H.... Merge branch 'master' into epoxy
2014-03-09 Steinar H.... Fix the widget display in the demo app.
2014-03-09 Steinar H.... Merge branch 'master' into epoxy
2014-03-09 Steinar H.... Fix the roundoff test.
2014-03-09 Steinar H.... Note in the README that OpenGL 3.0 is sufficient.
2014-03-09 Steinar H.... Stop using 1D textures.
2014-03-09 Steinar H.... Check for core OpenGL versions, not just extensions.
2014-03-09 Steinar H.... Switch from using GLEW to epoxy.
2014-03-08 Steinar H.... Remove GL_LUMINANCE in more places.
2014-03-08 Steinar H.... Use the GL_RED texture format instead of GL_LUMINANCE.
2014-03-08 Steinar H.... Use triangle strips instead of quads.
2014-03-08 Steinar H.... Use VAOs to bind the VBOs.
2014-03-08 Steinar H.... Make the initializing functions also drop fixed functio...
2014-03-08 Steinar H.... Use GLSL 1.30-style attributes for the main shader.
2014-03-08 Steinar H.... Check GLSL program link status, for better error reporting.
2014-03-08 Steinar H.... Use abort() on check_error() failure.
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