movit
2014-03-16 Steinar H.... Release Movit 1.0.1. 1.0.1
2014-03-16 Steinar H.... Fix a C++11 incompatibility.
2014-03-16 Steinar H.... Revert "Stop using -rpath when linking libmovit."
2014-03-16 Steinar H.... Release Movit 1.0. 1.0
2014-03-16 Steinar H.... Make a 'make dist' target.
2014-03-16 Steinar H.... Add the two missing FFT shaders to MISSING_SHADERS.
2014-03-16 Steinar H.... Stop using -rpath when linking libmovit.
2014-03-16 Steinar H.... Start doing symbol versioning.
2014-03-16 Steinar H.... Add an FFT convolution effect.
2014-03-15 Steinar H.... Make SliceEffect slice from the top, not the bottom.
2014-03-15 Steinar H.... Revert "Support pad/crop from bottom, not just from...
2014-03-15 Steinar H.... In the README, document that we have luma mix.
2014-03-15 Steinar H.... Support pad/crop from bottom, not just from the top.
2014-03-15 Steinar H.... Fix a bug where repeated vertical FFTs would reverse...
2014-03-13 Steinar H.... Properly install texture1d.frag, which is needed during...
2014-03-13 Steinar H.... Properly install fp16.h.
2014-03-12 Steinar H.... More tweaks to the .ld generation.
2014-03-12 Steinar H.... Add more unit tests for fp16.
2014-03-12 Steinar H.... Make the COVERAGE variable into an --enable-coverage...
2014-03-11 Steinar H.... .gitignore lots of libtool stuff.
2014-03-11 Steinar H.... .gitignore more unit tests.
2014-03-11 Steinar H.... Ignore .ld files.
2014-03-11 Steinar H.... Fix some formatting messups.
2014-03-11 Steinar H.... Add a simple luma wipe transition.
2014-03-11 Steinar H.... Support GL_R and 16-bit fixed-point textures in FlatInput.
2014-03-11 Steinar H.... Fix dependencies for .lo files.
2014-03-10 Steinar H.... Add an effect for complex multiplication.
2014-03-10 Steinar H.... Formalize the notion of messing with sampler state.
2014-03-10 Steinar H.... Handle texture non-bounce a bit better.
2014-03-09 Steinar H.... Add support for fp16 and RG textures to FlatInput.
2014-03-09 Steinar H.... Ignore libtool files in .gitignore.
2014-03-09 Steinar H.... Add an effect to do re-slicing of the image, for overla...
2014-03-09 Steinar H.... Add utility functions for EffectChain to add inputs...
2014-03-09 Steinar H.... Do our own fp16 conversion in ResampleEffect.
2014-03-09 Steinar H.... Store all twiddle factors as fp16.
2014-03-09 Steinar H.... Add a utility library for downconverting to fp16.
2014-03-09 Steinar H.... Fix the widget display in the demo app.
2014-03-09 Steinar H.... Fix the roundoff test.
2014-03-09 Steinar H.... Stop using 1D textures.
2014-03-08 Steinar H.... Remove GL_LUMINANCE in more places.
2014-03-08 Steinar H.... Use the GL_RED texture format instead of GL_LUMINANCE.
2014-03-08 Steinar H.... Use triangle strips instead of quads.
2014-03-08 Steinar H.... Use VAOs to bind the VBOs.
2014-03-08 Steinar H.... Make the initializing functions also drop fixed functio...
2014-03-08 Steinar H.... Use GLSL 1.30-style attributes for the main shader.
2014-03-08 Steinar H.... Check GLSL program link status, for better error reporting.
2014-03-08 Steinar H.... Use abort() on check_error() failure.
2014-02-12 Steinar H.... Fix a typo.
2014-02-12 Steinar H.... Move everything into “namespace movit”.
2014-02-12 Steinar H.... Make init_movit() return a true/false error value.
2014-01-27 Steinar H.... Make a pow() call unambiguous.
2014-01-26 Steinar H.... Remove the finalize() member function from Input.
2014-01-26 Steinar H.... Send shader compile log to stderr instead of stdout.
2014-01-26 Steinar H.... Explicitly declare use of round() as an #extension.
2014-01-26 Steinar H.... In EffectChainTest, do not re-call init_movit()
2014-01-25 Steinar H.... Make the ResampleEffect accuracy test stricter.
2014-01-25 Steinar H.... Normalize the resample weight after bilinear combining.
2014-01-25 Steinar H.... Don't dither alpha.
2014-01-25 Steinar H.... Rescale resampling weights so that the sum becomes...
2014-01-23 Steinar H.... Remove sandbox_effect from coverage.
2014-01-23 Steinar H.... Another round of include-what-you-use.
2014-01-23 Steinar H.... Set an explicit C++ tag on libtool, to ease compiling...
2014-01-23 Steinar H.... Add SHELL override from autoconf, since otherwise libto...
2014-01-23 Steinar H.... Move to 'using namespace std;' in all .cpp files.
2014-01-23 Steinar H.... Tweak the exclusion rules for coverage computation...
2014-01-22 Steinar H.... Add a unit test for VignetteEffect, and fix two bugs.
2014-01-22 Steinar H.... Add a unit test for EffectChain without shared Resource...
2014-01-22 Steinar H.... Unbreak demo build (it was broken due to a typo).
2014-01-22 Steinar H.... Some tweaks to the libtool parts of the Makefile.
2014-01-22 Steinar H.... Use the libtool autoconf macros.
2014-01-22 Steinar H.... Use libtool for building libraries and binaries.
2014-01-21 Steinar H.... Fix mis-feeing in the ResourcePool destructor.
2014-01-21 Steinar H.... Make FlatInput and YCbCrInput release the texture to...
2014-01-21 Steinar H.... Use the ResourcePool to allocate RTT textures in Effect...
2014-01-21 Steinar H.... Implement the texture freelist in ResourcePool.
2014-01-21 Steinar H.... Add missing format LUMINANCE8.
2014-01-21 Steinar H.... Fix YCbCrInput after the ResourcePool texture changes.
2014-01-21 Steinar H.... Complete a forgotten comment.
2014-01-21 Steinar H.... Add support to the ResourcePool for 2D textures.
2014-01-20 Steinar H.... Retire the GL_GENERATE_MIPMAP hack for FlatInput.
2014-01-19 Steinar H.... Disable OpenGL dithering, just to be on the safe side.
2014-01-19 Steinar H.... Round explicitly after dithering, for GPUs that don...
2014-01-19 Steinar H.... Store GL_FLOAT FlatInputs as fp32, not fp16.
2014-01-19 Steinar H.... Turn off .dot and .frag file generation during unit...
2014-01-19 Steinar H.... Add a new effect that can do FFT/IFFT.
2014-01-19 Steinar H.... We need to link the main library against pthreads now...
2014-01-18 Steinar H.... Make effect_id phase-local instead of global.
2014-01-17 Steinar H.... Add a shared ResourcePool to share resources between...
2014-01-17 Steinar H.... Document EffectChain threading considerations.
2014-01-17 Steinar H.... Add a file-level comment for EffectChain.
2014-01-14 Steinar H.... Remove the support for 1D textures as parameters.
2014-01-14 Steinar H.... Remove unused element need_texture_update from DitherEf...
2014-01-12 Steinar H.... Let the application manage PBOs.
2014-01-09 Steinar H.... Implement GammaCompressionEffect using ALU ops instead...
2014-01-09 Steinar H.... Comment and README updates about Rec. 2020 in light...
2014-01-09 Steinar H.... Add accuracy unit tests for GammaExpansionEffect.
2014-01-08 Steinar H.... Fix edge errors in the sRGB comment; I had used subs...
2014-01-08 Steinar H.... Fix a typo in a comment.
2014-01-08 Steinar H.... Implement GammaExpansionEffect using ALU ops instead...
2014-01-08 Steinar H.... In the demo application, reset the FPS counter every...
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