X-Git-Url: https://git.sesse.net/?p=nageru-docs;a=blobdiff_plain;f=audio.rst;h=58e3ed07a71df0f3d11c2dc144e8f5ac1abfe4c6;hp=94b31b63e689e388e96938ce51d9afd36626207f;hb=b3f0e3e5c219318325bc0be1653e31042d234399;hpb=0f110ea32b84bee95b9f9662d1824e82cb5dcac7 diff --git a/audio.rst b/audio.rst index 94b31b6..58e3ed0 100644 --- a/audio.rst +++ b/audio.rst @@ -26,7 +26,7 @@ Simple mode **Simple** audio mode is the default, and was the only mode available up until Nageru 1.4.0. Despite its name, it contains a powerful audio processing chain; however, in many cases, you won't need to -understand or twiddle any of the knobs availale. +understand or twiddle any of the knobs available. Simple mode allows input from only a single source, and that source has to be one of the capture cards. (You choose which one by right-clicking @@ -126,7 +126,7 @@ The audio strip The audio strip contains controls for the processing chain for the audio from start to end, left to right. Note that by default, everything is enabled; -if you have a premade audio mix that you are confident that you +if you have a pre-made audio mix that you are confident that you want 1:1 into the stream, you can start Nageru with the “--flat-audio” flag, that instead starts with everything disabled. @@ -169,7 +169,7 @@ the distinction won't matter, but for multichannel, the previous effects are separate per-bus and the remaining are applied after the mix. (More on this below.) The mastering section begins with a **limiter**, basically a compressor with very high ratio. -It's there as an emergency brake for really loud compressors +It's there as an emergency brake for really loud sounds that got through the other compressors—a classic example is a speaker suddenly coughing, or a very loud bass drum. This prevents both clipping and blowing out the speakers' ears. @@ -220,7 +220,8 @@ The input mapping dialog should be pretty much self-explanatory; you can use the + button to add a new bus, and the - button to remove the currently selected one (you select by clicking on it). The up and down buttons rearrange the order by moving the currently selected bus -up or down, if possible. +up or down, if possible. Note that you can create a mono bus by +assigning the same input channel to the left and right inputs. Because mappings can be tedious to setup, you wouldn't want to set up a complicated one every time you started Nageru. Therefore, mappings @@ -284,7 +285,7 @@ effect as pulling the fader all the way down, ie., it will make the bus go all silent. Then there's the **peak meter** to the left of that. For each bus, unlike -for the meters used for mastering (see :ref:`audio meters`), +for the meters used for mastering (see :ref:`audio-meters`), you don't want to know loudness; you want to know recording levels, so this is a peak meter, *not* a loudness meter. (There's some holdoff so you can see the actual peaks over a short period.) In particular, @@ -391,7 +392,7 @@ Creating and updating mappings Unless you have a reference sheet for your MIDI controller, specifying which controller and number numbers the different physical knobs and faders -emit, inputting these numbers by hand can be a frustating procedure. +emit, inputting these numbers by hand can be a frustrating procedure. (Actually, even with a reference sheet, it probably is.) Thus, the preferred way is by autosensing; simply select the given mapping with the mouse and use the control you want to bind it to, and Nageru automatically @@ -446,4 +447,12 @@ Some more expensive controllers support *motorized faders*, where the host can simply tell the control to move to the right place and thus solve the problem, but Nageru does not currently support them. -(TODO: write about highlighting) +.. image:: images/highlight.png + +To help you know which bank is active (or even that you have a MIDI +controller connected at all), the currently mapped controller have +a green **activity highlight**. When you switch banks, the highlight +also updates—a controller is only highlighted if its mapping is +active in the currently selected bank. This way, it is easy to see +which controllers are currently controllable by MIDI, and which ones +that are not.