X-Git-Url: https://git.sesse.net/?p=nageru-docs;a=blobdiff_plain;f=theme.rst;h=8b3fce337263c70f1d83c1505a8015b2fa00ac5a;hp=2e8b6663b0ccddd05fe1314502ff9c5d2cf040f5;hb=0f8c8b02dce180fbd529fc0ede098c0680d92de1;hpb=c968d8319a8f77ed3777094d824690904cd0f43b diff --git a/theme.rst b/theme.rst index 2e8b666..8b3fce3 100644 --- a/theme.rst +++ b/theme.rst @@ -303,14 +303,36 @@ The theme should return a CSS color (e.g. “#ff0000”, or “cyan”) for each channel when asked; it can vary from frame to frame. A typical use is to mark the currently playing input as red, or the preview as green. -And finally, there are two entry points related to white balance:: + +.. _white-balance: + +White balance +............. + +Finally, there are two entry points related to white balance. The first one +is:: Nageru.set_supports_wb(2, true) - function set_wb(channel, red, green, blue) If the first function is called with a true value (at the start of the theme), the channel will get a “Set WB” button next to it, which will activate a color -picker. When the user picks a color (ostensibly with a gray point), the second +picker, to select the gray point. To actually *apply* this white balance change, +you have two options. If you're using Nageru 1.9.2 or newer, it's as simple +as adding one element to the scene:: + + scene:add_white_balance() + +The white balance effect will automatically figure out which input it is +connected to, and fetch its gray point if needed. (If it is connected to +e.g. a mix of several inputs, such as a camera and an overlay, you will need to +give the input to fetch white balance from as as a parameter.) + +If, on the other hand, you are using Nageru 1.9.1 or older (or just wish +for more manual control), there's an entry point you will need to implement:: + + function set_wb(channel, red, green, blue) + +When the user picks a gray point, this function function will be called (with the RGB values in linear light—not sRGB!), and the theme can then use it to adjust the white balance for that channel. The typical way to to this is to have a *WhiteBalanceEffect* on each input @@ -399,6 +421,17 @@ crop is. If so, you can do this:: resample_effect:always_disable_if_disabled(crop_effect) +Also, since Nageru 1.9.1, you can disable an optional effect if a given other +effect is *enabled*:: + + overlay1_effect:promise_to_disable_if_enabled(overlay2_effect) + overlay2_effect:promise_to_disable_if_enabled(overlay1_effect) + +Note that the latter is a promise from the user, not automatic disabling; since +it is mostly useful for mutual exclusions, Nageru wouldn't know which of the +two to disable. (If you violate the promise, you will get an error message at +runtime.) It can still be useful for reducing the number of alternatives, though. + For more advanced exclusions, you may choose to split up the scenes into several distinct ones that you manage yourself; indeed, before Nageru 1.9.0, that was the only option. At some point, however, you may choose to simply accept the