]> git.sesse.net Git - nageru/blob - futatabi/midi_mapper.cpp
Add basic MIDI input support (jog, cue in/out, play, camera switch) to Futatabi....
[nageru] / futatabi / midi_mapper.cpp
1 #include "midi_mapper.h"
2
3 #include <alsa/asoundlib.h>
4 #include <assert.h>
5 #include <errno.h>
6 #include <fcntl.h>
7 #include <google/protobuf/descriptor.h>
8 #include <google/protobuf/io/zero_copy_stream_impl.h>
9 #include <google/protobuf/message.h>
10 #include <google/protobuf/text_format.h>
11 #include <pthread.h>
12 #include <poll.h>
13 #include <stdint.h>
14 #include <stdio.h>
15 #include <sys/eventfd.h>
16 #include <unistd.h>
17 #include <algorithm>
18 #include <functional>
19 #include <thread>
20
21 #include "defs.h"
22 #include "futatabi_midi_mapping.pb.h"
23 #include "shared/midi_mapper_util.h"
24 #include "shared/text_proto.h"
25
26 using namespace google::protobuf;
27 using namespace std;
28 using namespace std::placeholders;
29
30 MIDIMapper::MIDIMapper(ControllerReceiver *receiver)
31         : receiver(receiver), mapping_proto(new MIDIMappingProto), midi_device(this)
32 {
33 }
34
35 MIDIMapper::~MIDIMapper() {}
36
37 bool load_midi_mapping_from_file(const string &filename, MIDIMappingProto *new_mapping)
38 {
39         return load_proto_from_file(filename, new_mapping);
40 }
41
42 bool save_midi_mapping_to_file(const MIDIMappingProto &mapping_proto, const string &filename)
43 {
44         return save_proto_to_file(mapping_proto, filename);
45 }
46
47 void MIDIMapper::set_midi_mapping(const MIDIMappingProto &new_mapping)
48 {
49         lock_guard<mutex> lock(mu);
50         if (mapping_proto) {
51                 mapping_proto->CopyFrom(new_mapping);
52         } else {
53                 mapping_proto.reset(new MIDIMappingProto(new_mapping));
54         }
55
56         num_controller_banks = min(max(mapping_proto->num_controller_banks(), 1), 5);
57         current_controller_bank = 0;
58 }
59
60 void MIDIMapper::start_thread()
61 {
62         midi_device.start_thread();
63 }
64
65 const MIDIMappingProto &MIDIMapper::get_current_mapping() const
66 {
67         lock_guard<mutex> lock(mu);
68         return *mapping_proto;
69 }
70
71 ControllerReceiver *MIDIMapper::set_receiver(ControllerReceiver *new_receiver)
72 {
73         lock_guard<mutex> lock(mu);
74         swap(receiver, new_receiver);
75         return new_receiver;  // Now old receiver.
76 }
77
78 void MIDIMapper::controller_received(int controller, int value_int)
79 {
80         int delta_value = value_int - 64;  // For infinite controllers such as jog.
81
82         receiver->controller_changed(controller);
83
84         match_controller(controller, MIDIMappingProto::kJogFieldNumber, MIDIMappingProto::kJogBankFieldNumber,
85                 delta_value, bind(&ControllerReceiver::jog, receiver, _1));
86 }
87
88 void MIDIMapper::note_on_received(int note)
89 {
90         lock_guard<mutex> lock(mu);
91         receiver->note_on(note);
92
93         if (mapping_proto->has_prev_bank() &&
94             mapping_proto->prev_bank().note_number() == note) {
95                 current_controller_bank = (current_controller_bank + num_controller_banks - 1) % num_controller_banks;
96                 update_lights_lock_held();
97         }
98         if (mapping_proto->has_next_bank() &&
99             mapping_proto->next_bank().note_number() == note) {
100                 current_controller_bank = (current_controller_bank + 1) % num_controller_banks;
101                 update_lights_lock_held();
102         }
103         if (mapping_proto->has_select_bank_1() &&
104             mapping_proto->select_bank_1().note_number() == note) {
105                 current_controller_bank = 0;
106                 update_lights_lock_held();
107         }
108         if (mapping_proto->has_select_bank_2() &&
109             mapping_proto->select_bank_2().note_number() == note &&
110             num_controller_banks >= 2) {
111                 current_controller_bank = 1;
112                 update_lights_lock_held();
113         }
114         if (mapping_proto->has_select_bank_3() &&
115             mapping_proto->select_bank_3().note_number() == note &&
116             num_controller_banks >= 3) {
117                 current_controller_bank = 2;
118                 update_lights_lock_held();
119         }
120         if (mapping_proto->has_select_bank_4() &&
121             mapping_proto->select_bank_4().note_number() == note &&
122             num_controller_banks >= 4) {
123                 current_controller_bank = 3;
124                 update_lights_lock_held();
125         }
126         if (mapping_proto->has_select_bank_5() &&
127             mapping_proto->select_bank_5().note_number() == note &&
128             num_controller_banks >= 5) {
129                 current_controller_bank = 4;
130                 update_lights_lock_held();
131         }
132
133         match_button(note, MIDIMappingProto::kPreviewFieldNumber, MIDIMappingProto::kPreviewBankFieldNumber,
134                 bind(&ControllerReceiver::preview, receiver));
135         match_button(note, MIDIMappingProto::kQueueFieldNumber, MIDIMappingProto::kQueueBankFieldNumber,
136                 bind(&ControllerReceiver::queue, receiver));
137         match_button(note, MIDIMappingProto::kPlayFieldNumber, MIDIMappingProto::kPlayBankFieldNumber,
138                 bind(&ControllerReceiver::play, receiver));
139
140         unsigned num_cameras = std::min(MAX_STREAMS, mapping_proto->camera_size());
141         for (unsigned camera_idx = 0; camera_idx < num_cameras; ++camera_idx) {
142                 const CameraMIDIMappingProto &camera = mapping_proto->camera(camera_idx);
143                 if (match_bank_helper(camera, CameraMIDIMappingProto::kBankFieldNumber, current_controller_bank) &&
144                     match_button_helper(camera, CameraMIDIMappingProto::kButtonFieldNumber, note)) {
145                         receiver->switch_camera(camera_idx);
146                 }
147         }
148
149         match_button(note, MIDIMappingProto::kCueInFieldNumber, MIDIMappingProto::kCueInBankFieldNumber,
150                 bind(&ControllerReceiver::cue_in, receiver));
151         match_button(note, MIDIMappingProto::kCueOutFieldNumber, MIDIMappingProto::kCueOutBankFieldNumber,
152                 bind(&ControllerReceiver::cue_out, receiver));
153 }
154
155 void MIDIMapper::match_controller(int controller, int field_number, int bank_field_number, float value, function<void(float)> func)
156 {
157         if (bank_mismatch(bank_field_number)) {
158                 return;
159         }
160
161         if (match_controller_helper(*mapping_proto, field_number, controller)) {
162                 func(value);
163         }
164 }
165
166 void MIDIMapper::match_button(int note, int field_number, int bank_field_number, function<void()> func)
167 {
168         if (bank_mismatch(bank_field_number)) {
169                 return;
170         }
171
172         if (match_button_helper(*mapping_proto, field_number, note)) {
173                 func();
174         }
175 }
176
177 bool MIDIMapper::has_active_controller(int field_number, int bank_field_number)
178 {
179         if (bank_mismatch(bank_field_number)) {
180                 return false;
181         }
182
183         const FieldDescriptor *descriptor = mapping_proto->GetDescriptor()->FindFieldByNumber(field_number);
184         const Reflection *reflection = mapping_proto->GetReflection();
185         return reflection->HasField(*mapping_proto, descriptor);
186 }
187
188 bool MIDIMapper::bank_mismatch(int bank_field_number)
189 {
190         return !match_bank_helper(*mapping_proto, bank_field_number, current_controller_bank);
191 }
192
193 void MIDIMapper::refresh_lights()
194 {
195         lock_guard<mutex> lock(mu);
196         update_lights_lock_held();
197 }
198
199 void MIDIMapper::update_lights_lock_held()
200 {
201         set<unsigned> active_lights;  // Desired state.
202         if (current_controller_bank == 0) {
203                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank1IsSelectedFieldNumber, &active_lights);
204         }
205         if (current_controller_bank == 1) {
206                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank2IsSelectedFieldNumber, &active_lights);
207         }
208         if (current_controller_bank == 2) {
209                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank3IsSelectedFieldNumber, &active_lights);
210         }
211         if (current_controller_bank == 3) {
212                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank4IsSelectedFieldNumber, &active_lights);
213         }
214         if (current_controller_bank == 4) {
215                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank5IsSelectedFieldNumber, &active_lights);
216         }
217         if (preview_enabled_light) {
218                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kPreviewEnabledFieldNumber, &active_lights);
219         }
220         if (queue_enabled_light) {
221                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kQueueEnabledFieldNumber, &active_lights);
222         }
223         if (play_enabled_light) {
224                 activate_mapped_light(*mapping_proto, MIDIMappingProto::kPlayEnabledFieldNumber, &active_lights);
225         }
226         if (current_highlighted_camera >= 0 && current_highlighted_camera < mapping_proto->camera_size()) {
227                 const CameraMIDIMappingProto &camera = mapping_proto->camera(current_highlighted_camera);
228                 activate_mapped_light(camera, CameraMIDIMappingProto::kIsCurrentFieldNumber, &active_lights);
229         }
230
231         // These are always enabled right now.
232         activate_mapped_light(*mapping_proto, MIDIMappingProto::kCueInFieldNumber, &active_lights);
233         activate_mapped_light(*mapping_proto, MIDIMappingProto::kCueOutFieldNumber, &active_lights);
234
235         midi_device.update_lights(active_lights);
236 }