Nageru 1.3.2, July 23rd, 2016 - Allow limited hotplugging (unplugging and replugging) of USB cards. You can use the new command-line option --num-fake-cards (-C) to add fake cards that show only a single color and that will be replaced by real cards as you plug them in; you can also unplug cards and have them be replaced by fake cards. Fake cards can also be used for testing Nageru without actually having any video cards available. - Add Metacube timestamping of every keyframe, for easier detection of streams not keeping up. Works with the new timestamp feature of Cubemap 1.3.1. Will be ignored (save for some logging) in older Cubemap versions. - The included default theme has been reworked and cleaned up to be more understandable and extensible. - Add more command-line options for initial audio setup. Nageru 1.3.1, July 1st, 2016 - Various display bugfixes. Nageru 1.3.0, June 26th, 2016 - It is now possible, given enough CPU power (e.g., a quad-core Haswell or faster desktop CPU), to output a stream that is suitable for streaming directly to end users without further transcoding. In particular, this includes support for encoding the network stream with x264 (the stream saved to disk is still done using Quick Sync), for Metacube framing (for streaming to the Cubemap reflector), and for choosing the network stream mux. For more information, see the README. - Add a flag (--disable-alsa-output) to disable ALSA monitoring output. - Do texture uploads from the main thread instead of from separate threads; may or may not improve stability with NVIDIA's proprietary drivers. - When beginning a new video segment, the shutdown of the old encoder is now done in a background thread, in order to not disturb the external stream. The audio still goes into a somewhat random stream, though. - You can now override the default stream-to-card mapping with --map-signal= on the command line. - Nageru now tries to lock itself into RAM if it has the permissions to do so, for better realtime behavior. (Writing the stream to disk tends to fill the buffer cache, eventually paging less-used parts of Nageru out.) - Various fixes for deadlocks, memory leaks, and many other errors. Nageru 1.2.1, April 15th, 2016 - Images are now updated from disk about every second, so that it is possible to update e.g. overlays during streaming, although somewhat slowly. - Fix support for PNG images. - You can now send SIGHUP to start a new cut instead of using the menu. - Added a --help option. - Various tweaks to OpenGL fence handling. Nageru 1.2.0, April 6th, 2016 - Support for Blackmagic's PCI and Thunderbolt cards, using the official (closed-source) Blackmagic drivers. (You do not need the SDK installed, though.) You can use PCI and USB cards pretty much interchangeably. - Much more stable handling of frame queues on non-master cards. In particular, you can have a master card on 50 Hz and another card on 60 Hz without getting lots of warning messages and a 10+ frame latency on the second card. - Many new options in the right click menu on cards: Adjustable video inputs, adjustable audio inputs, adjustable resolutions, ability to select card for master clock. - Add support for starting with almost all audio processing turned off (--flat-audio). - The UI now marks inputs with red or green to mark them as participating in the live or preview signal, respectively. Red takes priority. (Actually, it merely asks the theme for a color for each input; the theme contains the logic.) - Add support for uncompressed video instead of H.264 on the HTTP server, while still storing H.264 to files (--http-uncompressed-video). Note that depending on your client, this might not actually be more CPU efficient even on localhost, so be sure to check. - Add a simpler, less featureful theme (simple.lua) that should be easier to understand for beginners. Themes are now also choosable with -t on the command line. - Too many bugfixes and small tweaks to list. In particular, many memory leaks in the streaming part have been identified and fixed. Nageru 1.1.0, February 24th, 2016 - Support doing the H.264 encoding on a different graphics device from the one doing the mixing. In particular, this makes it possible to use Nageru on an NVIDIA GPU while still encoding H.264 video using Intel Quick Sync (NVENC is not supported yet) -- it is less efficient since the data needs to be read back via the CPU, but the NVIDIA cards and drivers are so much faster that it doesn't really matter. Tested on a GTX 950 with the proprietary drivers. - In the included example theme, fix fading to/from deinterlaced sources. - Various smaller compilation, distribution and documentation fixes. Nageru 1.0.0, January 30th, 2016 - Initial release.