-- The theme is what decides what's actually shown on screen, what kind of -- transitions are available (if any), and what kind of inputs there are, -- if any. In general, it drives the entire display logic by creating Movit -- chains, setting their parameters and then deciding which to show when. -- -- Themes are written in Lua, which reflects a simplified form of the Movit API -- where all the low-level details (such as texture formats) are handled by the -- C++ side and you generally just build chains. io.write("hello from lua\n"); local live_signal_num = 0; local preview_signal_num = 1; -- The main live chain. Currently just about input 0 with some color correction. local main_chain = EffectChain.new(16, 9); local input0 = main_chain:add_live_input(); input0:connect_signal(0); local resample_effect = main_chain:add_effect(ResampleEffect.new(), input0); resample_effect:set_int("width", 320); resample_effect:set_int("height", 180); local padding_effect = main_chain:add_effect(IntegralPaddingEffect.new(), resample_effect); padding_effect:set_int("width", 1280); padding_effect:set_int("height", 720); padding_effect:set_int("left", 30); padding_effect:set_int("top", 60); local wb_effect = main_chain:add_effect(WhiteBalanceEffect.new(), padding_effect); main_chain:finalize(true); -- local input1 = main_chain.add_input(Inputs.create(1)); -- local resample_effect = main_chain.add_effect(ResampleEffect.new(), input0); -- local padding_effect = main_chain.add_effect(IntegralPaddingEffect.new()); -- A chain to show a single input on screen. local simple_chain = EffectChain.new(16, 9); local simple_chain_input = simple_chain:add_live_input(); simple_chain_input:connect_signal(0); -- First input card. Can be changed whenever you want. simple_chain:finalize(false); -- Returns the number of outputs in addition to the live (0) and preview (1). -- Called only once, at the start of the program. function num_channels() return 2; end -- Called every frame. function get_transitions() return {"Cut", "Fade", "Zoom!"}; end function transition_clicked(num, t) -- Only a cut for now. local temp = live_signal_num; live_signal_num = preview_signal_num; preview_signal_num = temp; end function channel_clicked(num, t) -- Presumably change the preview here. io.write("STUB: channel_clicked\n"); end -- Called every frame. Get the chain for displaying at input , -- where 0 is live, 1 is preview, 2 is the first channel to display -- in the bottom bar, and so on up to num_channels()+1. t is the -- current time in seconds. width and height are the dimensions of -- the output, although you can ignore them if you don't need them -- (they're useful if you want to e.g. know what to resample by). -- -- You should return two objects; the chain itself, and then a -- function (taking no parameters) that is run just before rendering. -- The function needs to call connect_signal on any inputs, so that -- it gets updated video data for the given frame. (You are allowed -- to switch which input your input is getting from between frames, -- but not calling connect_signal results in undefined behavior.) -- If you want to change any parameters in the chain, this is also -- the right place. -- -- NOTE: The chain returned must be finalized with the Y'CbCr flag -- if and only if num==0. function get_chain(num, t, width, height) if num == 0 then -- Live. prepare = function() input0:connect_signal(live_signal_num); wb_effect:set_float("output_color_temperature", 3500.0 + t * 100.0); end return main_chain, prepare; end if num == 1 then -- Preview. prepare = function() simple_chain_input:connect_signal(preview_signal_num); end return simple_chain, prepare; end if num == 2 then prepare = function() simple_chain_input:connect_signal(0); end return simple_chain, prepare; end if num == 3 then prepare = function() simple_chain_input:connect_signal(1); end return simple_chain, prepare; end end