X-Git-Url: https://git.sesse.net/?p=nageru;a=blobdiff_plain;f=theme.lua;h=77a1ff15cde855daf459367af3be3adc764d77d4;hp=82339f8d33db7c03d9fb8c51f1b6060373cef6b9;hb=d3e48df512d9476d3849227067792a3537bb094e;hpb=6d011e4760be6e45680b41a98b9049c1ec44c951 diff --git a/theme.lua b/theme.lua index 82339f8..77a1ff1 100644 --- a/theme.lua +++ b/theme.lua @@ -6,86 +6,866 @@ -- Themes are written in Lua, which reflects a simplified form of the Movit API -- where all the low-level details (such as texture formats) are handled by the -- C++ side and you generally just build chains. -io.write("hello from lua\n"); -local live_signal_num = 0; -local preview_signal_num = 1; +local transition_start = -2.0 +local transition_end = -1.0 +local transition_type = 0 +local transition_src_signal = 0 +local transition_dst_signal = 0 --- The main live chain. Currently just about input 0 with some color correction. -local main_chain = EffectChain.new(16, 9); -local input0 = main_chain:add_live_input(); -input0:connect_signal(0); -local wb_effect = main_chain:add_effect(WhiteBalanceEffect.new(), input0); -main_chain:finalize(true); --- local input1 = main_chain.add_input(Inputs.create(1)); --- local resample_effect = main_chain.add_effect(ResampleEffect.new(), input0); --- local padding_effect = main_chain.add_effect(IntegralPaddingEffect.new()); +local neutral_colors = { + {0.5, 0.5, 0.5}, -- Input 0. + {0.5, 0.5, 0.5} -- Input 1. +} + +local live_signal_num = 0 +local preview_signal_num = 1 + +-- Valid values for live_signal_num and preview_signal_num. +local INPUT0_SIGNAL_NUM = 0 +local INPUT1_SIGNAL_NUM = 1 +local SBS_SIGNAL_NUM = 2 +local STATIC_SIGNAL_NUM = 3 + +-- Valid values for transition_type. (Cuts are done directly, so they need no entry.) +local NO_TRANSITION = 0 +local ZOOM_TRANSITION = 1 -- Also for slides. +local FADE_TRANSITION = 2 + +-- Last width/height/frame rate for each channel, if we have it. +-- Note that unlike the values we get from Nageru, the resolution is per +-- frame and not per field, since we deinterlace. +local last_resolution = {} + +-- Utility function to help creating many similar chains that can differ +-- in a free set of chosen parameters. +function make_cartesian_product(parms, callback) + return make_cartesian_product_internal(parms, callback, 1, {}) +end + +function make_cartesian_product_internal(parms, callback, index, args) + if index > #parms then + return callback(unpack(args)) + end + local ret = {} + for _, value in ipairs(parms[index]) do + args[index] = value + ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args) + end + return ret +end + +function make_sbs_input(chain, signal, deint, hq) + local input = chain:add_live_input(not deint, deint) -- Override bounce only if not deinterlacing. + input:connect_signal(signal) + + local resample_effect = nil + local resize_effect = nil + if (hq) then + resample_effect = chain:add_effect(ResampleEffect.new()) + else + resize_effect = chain:add_effect(ResizeEffect.new()) + end + local wb_effect = chain:add_effect(WhiteBalanceEffect.new()) + + local padding_effect = chain:add_effect(IntegralPaddingEffect.new()) + + return { + input = input, + wb_effect = wb_effect, + resample_effect = resample_effect, + resize_effect = resize_effect, + padding_effect = padding_effect + } +end + +-- The main live chain. +function make_sbs_chain(input0_type, input1_type, hq) + local chain = EffectChain.new(16, 9) + + local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_type == "livedeint", hq) + local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_type == "livedeint", hq) + + input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0) + input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0) + + chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect) + chain:finalize(hq) + + return { + chain = chain, + input0 = input0, + input1 = input1 + } +end + +-- Make all possible combinations of side-by-side chains. +local sbs_chains = make_cartesian_product({ + {"live", "livedeint"}, -- input0_type + {"live", "livedeint"}, -- input1_type + {true, false} -- hq +}, function(input0_type, input1_type, hq) + return make_sbs_chain(input0_type, input1_type, hq) +end) + +function make_fade_input(chain, signal, live, deint, scale) + local input, wb_effect, resample_effect, last + if live then + input = chain:add_live_input(false, deint) + input:connect_signal(signal) + last = input + else + input = chain:add_effect(ImageInput.new("bg.jpeg")) + last = input + end + + -- If we cared about this for the non-main inputs, we would have + -- checked hq here and invoked ResizeEffect instead. + if scale then + resample_effect = chain:add_effect(ResampleEffect.new()) + last = resample_effect + end + + -- Make sure to put the white balance after the scaling (usually more efficient). + if live then + wb_effect = chain:add_effect(WhiteBalanceEffect.new()) + last = wb_effect + end + + return { + input = input, + wb_effect = wb_effect, + resample_effect = resample_effect, + last = last + } +end + +-- A chain to fade between two inputs, of which either can be a picture +-- or a live input. In practice only used live, but we still support the +-- hq parameter. +function make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq) + local chain = EffectChain.new(16, 9) + + local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale) + local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale) + + local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last) + chain:finalize(hq) + + return { + chain = chain, + input0 = input0, + input1 = input1, + mix_effect = mix_effect + } +end + +-- Chains to fade between two inputs, in various configurations. +local fade_chains = make_cartesian_product({ + {"static", "live", "livedeint"}, -- input0_type + {true, false}, -- input0_scale + {"static", "live", "livedeint"}, -- input1_type + {true, false}, -- input1_scale + {true} -- hq +}, function(input0_type, input0_scale, input1_type, input1_scale, hq) + local input0_live = (input0_type ~= "static") + local input1_live = (input1_type ~= "static") + local input0_deint = (input0_type == "livedeint") + local input1_deint = (input1_type == "livedeint") + return make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq) +end) -- A chain to show a single input on screen. -local simple_chain = EffectChain.new(16, 9); -local simple_chain_input = simple_chain:add_live_input(); -simple_chain_input:connect_signal(0); -- First input card. Can be changed whenever you want. -simple_chain:finalize(false); +function make_simple_chain(input_deint, input_scale, hq) + local chain = EffectChain.new(16, 9) + local input = chain:add_live_input(false, input_deint) + input:connect_signal(0) -- First input card. Can be changed whenever you want. + + local resample_effect, resize_effect + if scale then + if hq then + resample_effect = chain:add_effect(ResampleEffect.new()) + else + resize_effect = chain:add_effect(ResizeEffect.new()) + end + end + + local wb_effect = chain:add_effect(WhiteBalanceEffect.new()) + chain:finalize(hq) + + return { + chain = chain, + input = input, + wb_effect = wb_effect, + resample_effect = resample_effect, + resize_effect = resize_effect + } +end + +-- Make all possible combinations of single-input chains. +local simple_chains = make_cartesian_product({ + {"live", "livedeint"}, -- input_type + {true, false}, -- input_scale + {true, false} -- hq +}, function(input_type, input_scale, hq) + local input_deint = (input_type == "livedeint") + return make_simple_chain(input_deint, input_scale, hq) +end) + +-- A chain to show a single static picture on screen (HQ version). +local static_chain_hq = EffectChain.new(16, 9) +local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg")) +static_chain_hq:finalize(true) + +-- A chain to show a single static picture on screen (LQ version). +local static_chain_lq = EffectChain.new(16, 9) +local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg")) +static_chain_lq:finalize(false) + +-- Used for indexing into the tables of chains. +function get_input_type(signals, signal_num) + if signal_num == STATIC_SIGNAL_NUM then + return "static" + elseif signals:get_interlaced(signal_num) then + return "livedeint" + else + return "live" + end +end + +function needs_scale(signals, signal_num, width, height) + if signal_num == STATIC_SIGNAL_NUM then + -- We assume this is already correctly scaled at load time. + return false + end + assert(is_plain_signal(signal_num)) + return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height) +end + +function set_scale_parameters_if_needed(chain_or_input, width, height) + if chain_or_input.resample_effect then + chain_or_input.resample_effect:set_int("width", width) + chain_or_input.resample_effect:set_int("height", height) + elseif chain_or_input.resize_effect then + chain_or_input.resize_effect:set_int("width", width) + chain_or_input.resize_effect:set_int("height", height) + end +end + +-- API ENTRY POINT -- Returns the number of outputs in addition to the live (0) and preview (1). -- Called only once, at the start of the program. function num_channels() - return 2; + return 4 +end + +function is_plain_signal(num) + return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM +end + +-- Helper function to write e.g. “720p60”. The difference between this +-- and get_channel_resolution_raw() is that this one also can say that +-- there's no signal. +function get_channel_resolution(signal_num) + res = last_resolution[signal_num] + if (not res) or not res.is_connected then + return "disconnected" + end + if res.height <= 0 then + return "no signal" + end + if not res.has_signal then + if res.height == 525 then + -- Special mode for the USB3 cards. + return "no signal" + end + return get_channel_resolution_raw(res) .. ", no signal" + else + return get_channel_resolution_raw(res) + end +end + +-- Helper function to write e.g. “60” or “59.94”. +function get_frame_rate(res) + local nom = res.frame_rate_nom + local den = res.frame_rate_den + if nom % den == 0 then + return nom / den + else + return string.format("%.2f", nom / den) + end +end + +-- Helper function to write e.g. “720p60”. +function get_channel_resolution_raw(res) + if res.interlaced then + return res.height .. "i" .. get_frame_rate(res) + else + return res.height .. "p" .. get_frame_rate(res) + end +end + +-- API ENTRY POINT +-- Returns the name for each additional channel (starting from 2). +-- Called at the start of the program, and then each frame for live +-- channels in case they change resolution. +function channel_name(channel) + local signal_num = channel - 2 + if is_plain_signal(signal_num) then + return "Input " .. (signal_num + 1) .. " (" .. get_channel_resolution(signal_num) .. ")" + elseif signal_num == SBS_SIGNAL_NUM then + return "Side-by-side" + elseif signal_num == STATIC_SIGNAL_NUM then + return "Static picture" + end +end + +-- API ENTRY POINT +-- Returns, given a channel number, which signal it corresponds to (starting from 0). +-- Should return -1 if the channel does not correspond to a simple signal. +-- (The information is used for whether right-click on the channel should bring up +-- an input selector or not.) +-- Called once for each channel, at the start of the program. +-- Will never be called for live (0) or preview (1). +function channel_signal(channel) + if channel == 2 then + return 0 + elseif channel == 3 then + return 1 + else + return -1 + end +end + +-- API ENTRY POINT +-- Called every frame. Returns the color (if any) to paint around the given +-- channel. Returns a CSS color (typically to mark live and preview signals); +-- "transparent" is allowed. +-- Will never be called for live (0) or preview (1). +function channel_color(channel) + if transition_type ~= NO_TRANSITION then + if channel_involved_in(channel, transition_src_signal) or + channel_involved_in(channel, transition_dst_signal) then + return "#f00" + end + else + if channel_involved_in(channel, live_signal_num) then + return "#f00" + end + end + if channel_involved_in(channel, preview_signal_num) then + return "#0f0" + end + return "transparent" +end + +function channel_involved_in(channel, signal_num) + if is_plain_signal(signal_num) then + return channel == (signal_num + 2) + end + if signal_num == SBS_SIGNAL_NUM then + return (channel == 2 or channel == 3) + end + if signal_num == STATIC_SIGNAL_NUM then + return (channel == 5) + end + return false +end + +-- API ENTRY POINT +-- Returns if a given channel supports setting white balance (starting from 2). +-- Called only once for each channel, at the start of the program. +function supports_set_wb(channel) + return is_plain_signal(channel - 2) +end + +-- API ENTRY POINT +-- Gets called with a new gray point when the white balance is changing. +-- The color is in linear light (not sRGB gamma). +function set_wb(channel, red, green, blue) + if is_plain_signal(channel - 2) then + neutral_colors[channel - 2 + 1] = { red, green, blue } + end +end + +function finish_transitions(t) + if transition_type ~= NO_TRANSITION and t >= transition_end then + live_signal_num = transition_dst_signal + transition_type = NO_TRANSITION + end +end + +function in_transition(t) + return t >= transition_start and t <= transition_end end +-- API ENTRY POINT -- Called every frame. -function get_transitions() - return {"Cut", "Fade", "Zoom!"}; +function get_transitions(t) + if in_transition(t) then + -- Transition already in progress, the only thing we can do is really + -- cut to the preview. (TODO: Make an “abort” and/or “finish”, too?) + return {"Cut"} + end + + finish_transitions(t) + + if live_signal_num == preview_signal_num then + -- No transitions possible. + return {} + end + + if (is_plain_signal(live_signal_num) or live_signal_num == STATIC_SIGNAL_NUM) and + (is_plain_signal(preview_signal_num) or preview_signal_num == STATIC_SIGNAL_NUM) then + return {"Cut", "", "Fade"} + end + + -- Various zooms. + if live_signal_num == SBS_SIGNAL_NUM and is_plain_signal(preview_signal_num) then + return {"Cut", "Zoom in"} + elseif is_plain_signal(live_signal_num) and preview_signal_num == SBS_SIGNAL_NUM then + return {"Cut", "Zoom out"} + end + + return {"Cut"} +end + +function swap_preview_live() + local temp = live_signal_num + live_signal_num = preview_signal_num + preview_signal_num = temp +end + +function start_transition(type_, t, duration) + transition_start = t + transition_end = t + duration + transition_type = type_ + transition_src_signal = live_signal_num + transition_dst_signal = preview_signal_num + swap_preview_live() end +-- API ENTRY POINT +-- Called when the user clicks a transition button. function transition_clicked(num, t) - -- Only a cut for now. - local temp = live_signal_num; - live_signal_num = preview_signal_num; - preview_signal_num = temp; + if num == 0 then + -- Cut. + if in_transition(t) then + -- Ongoing transition; finish it immediately before the cut. + finish_transitions(transition_end) + end + + swap_preview_live() + elseif num == 1 then + -- Zoom. + finish_transitions(t) + + if live_signal_num == preview_signal_num then + -- Nothing to do. + return + end + + if is_plain_signal(live_signal_num) and is_plain_signal(preview_signal_num) then + -- We can't zoom between these. Just make a cut. + io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n") + swap_preview_live() + return + end + + if (live_signal_num == SBS_SIGNAL_NUM and is_plain_signal(preview_signal_num)) or + (preview_signal_num == SBS_SIGNAL_NUM and is_plain_signal(live_signal_num)) then + start_transition(ZOOM_TRANSITION, t, 1.0) + end + elseif num == 2 then + finish_transitions(t) + + -- Fade. + if (live_signal_num ~= preview_signal_num) and + (is_plain_signal(live_signal_num) or + live_signal_num == STATIC_SIGNAL_NUM) and + (is_plain_signal(preview_signal_num) or + preview_signal_num == STATIC_SIGNAL_NUM) then + start_transition(FADE_TRANSITION, t, 1.0) + else + -- Fades involving SBS are ignored (we have no chain for it). + end + end end -function channel_clicked(num, t) - -- Presumably change the preview here. - io.write("STUB: channel_clicked\n"); +-- API ENTRY POINT +function channel_clicked(num) + preview_signal_num = num end +function get_fade_chain(signals, t, width, height, input_resolution) + local input0_type = get_input_type(signals, transition_src_signal) + local input0_scale = needs_scale(signals, transition_src_signal, width, height) + local input1_type = get_input_type(signals, transition_dst_signal) + local input1_scale = needs_scale(signals, transition_dst_signal, width, height) + local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][true] + prepare = function() + if input0_type == "live" or input0_type == "livedeint" then + chain.input0.input:connect_signal(transition_src_signal) + set_neutral_color_from_signal(chain.input0.wb_effect, transition_src_signal) + end + set_scale_parameters_if_needed(chain.input0, width, height) + if input1_type == "live" or input1_type == "livedeint" then + chain.input1.input:connect_signal(transition_dst_signal) + set_neutral_color_from_signal(chain.input1.wb_effect, transition_dst_signal) + end + set_scale_parameters_if_needed(chain.input1, width, height) + local tt = calc_fade_progress(t, transition_start, transition_end) + + chain.mix_effect:set_float("strength_first", 1.0 - tt) + chain.mix_effect:set_float("strength_second", tt) + end + return chain.chain, prepare +end + +-- SBS code (live_signal_num == SBS_SIGNAL_NUM, or in a transition to/from it). +function get_sbs_chain(signals, t, width, height, input_resolution) + local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM) + local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM) + return sbs_chains[input0_type][input1_type][true] +end + +-- API ENTRY POINT -- Called every frame. Get the chain for displaying at input , -- where 0 is live, 1 is preview, 2 is the first channel to display --- in the bottom bar, and so on up to num_channels()+1. t is the +-- in the bottom bar, and so on up to num_channels()+1. t is the -- current time in seconds. width and height are the dimensions of -- the output, although you can ignore them if you don't need them -- (they're useful if you want to e.g. know what to resample by). +-- +-- is basically an exposed InputState, which you can use to +-- query for information about the signals at the point of the current +-- frame. In particular, you can call get_width() and get_height() +-- for any signal number, and use that to e.g. assist in chain selection. +-- +-- You should return two objects; the chain itself, and then a +-- function (taking no parameters) that is run just before rendering. +-- The function needs to call connect_signal on any inputs, so that +-- it gets updated video data for the given frame. (You are allowed +-- to switch which input your input is getting from between frames, +-- but not calling connect_signal results in undefined behavior.) -- If you want to change any parameters in the chain, this is also -- the right place. -- -- NOTE: The chain returned must be finalized with the Y'CbCr flag -- if and only if num==0. -function get_chain(num, t, width, height) +function get_chain(num, t, width, height, signals) + local input_resolution = {} + for signal_num=0,1 do + local res = { + width = signals:get_width(signal_num), + height = signals:get_height(signal_num), + interlaced = signals:get_interlaced(signal_num), + is_connected = signals:get_is_connected(signal_num), + has_signal = signals:get_has_signal(signal_num), + frame_rate_nom = signals:get_frame_rate_nom(signal_num), + frame_rate_den = signals:get_frame_rate_den(signal_num) + } + + if res.interlaced then + -- Convert height from frame height to field height. + -- (Needed for e.g. place_rectangle.) + res.height = res.height * 2 + + -- Show field rate instead of frame rate; really for cosmetics only + -- (and actually contrary to EBU recommendations, although in line + -- with typical user expectations). + res.frame_rate_nom = res.frame_rate_nom * 2 + end + + input_resolution[signal_num] = res + end + last_resolution = input_resolution + if num == 0 then -- Live. - prepare = function() - input0:connect_signal(live_signal_num); - wb_effect:set_float("output_color_temperature", 3500.0 + t * 100.0); + finish_transitions(t) + if transition_type == ZOOM_TRANSITION then + -- Transition in or out of SBS. + local chain = get_sbs_chain(signals, t, width, height, input_resolution) + prepare = function() + prepare_sbs_chain(chain, calc_zoom_progress(t), transition_type, transition_src_signal, transition_dst_signal, width, height, input_resolution) + end + return chain.chain, prepare + elseif transition_type == NO_TRANSITION and live_signal_num == SBS_SIGNAL_NUM then + -- Static SBS view. + local chain = get_sbs_chain(signals, t, width, height, input_resolution) + prepare = function() + prepare_sbs_chain(chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution) + end + return chain.chain, prepare + elseif transition_type == FADE_TRANSITION then + return get_fade_chain(signals, t, width, height, input_resolution) + elseif is_plain_signal(live_signal_num) then + local input_type = get_input_type(signals, live_signal_num) + local input_scale = needs_scale(signals, live_signal_num, width, height) + local chain = simple_chains[input_type][input_scale][true] + prepare = function() + chain.input:connect_signal(live_signal_num) + set_scale_parameters_if_needed(chain, width, height) + set_neutral_color_from_signal(chain.wb_effect, live_signal_num) + end + return chain.chain, prepare + elseif live_signal_num == STATIC_SIGNAL_NUM then -- Static picture. + prepare = function() + end + return static_chain_hq, prepare + else + assert(false) end - return main_chain, prepare; end if num == 1 then -- Preview. + num = preview_signal_num + 2 + end + + -- Individual preview inputs. + if is_plain_signal(num - 2) then + local signal_num = num - 2 + local input_type = get_input_type(signals, signal_num) + local input_scale = needs_scale(signals, signal_num, width, height) + local chain = simple_chains[input_type][input_scale][false] prepare = function() - simple_chain_input:connect_signal(preview_signal_num); + chain.input:connect_signal(signal_num) + set_scale_parameters_if_needed(chain, width, height) + set_neutral_color(chain.wb_effect, neutral_colors[signal_num + 1]) end - return simple_chain, prepare; + return chain.chain, prepare end - if num == 2 then + if num == SBS_SIGNAL_NUM + 2 then + local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM) + local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM) + local chain = sbs_chains[input0_type][input1_type][false] prepare = function() - simple_chain_input:connect_signal(0); + prepare_sbs_chain(chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution) end - return simple_chain, prepare; + return chain.chain, prepare end - if num == 3 then + if num == STATIC_SIGNAL_NUM + 2 then prepare = function() - simple_chain_input:connect_signal(1); end - return simple_chain, prepare; + return static_chain_lq, prepare + end +end + +function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height) + local srcx0 = 0.0 + local srcx1 = 1.0 + local srcy0 = 0.0 + local srcy1 = 1.0 + + padding_effect:set_int("width", screen_width) + padding_effect:set_int("height", screen_height) + + -- Cull. + if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then + if resample_effect ~= nil then + resample_effect:set_int("width", 1) + resample_effect:set_int("height", 1) + resample_effect:set_float("zoom_x", screen_width) + resample_effect:set_float("zoom_y", screen_height) + else + resize_effect:set_int("width", 1) + resize_effect:set_int("height", 1) + end + padding_effect:set_int("left", screen_width + 100) + padding_effect:set_int("top", screen_height + 100) + return + end + + -- Clip. + if x0 < 0 then + srcx0 = -x0 / (x1 - x0) + x0 = 0 + end + if y0 < 0 then + srcy0 = -y0 / (y1 - y0) + y0 = 0 + end + if x1 > screen_width then + srcx1 = (screen_width - x0) / (x1 - x0) + x1 = screen_width + end + if y1 > screen_height then + srcy1 = (screen_height - y0) / (y1 - y0) + y1 = screen_height + end + + if resample_effect ~= nil then + -- High-quality resampling. + local x_subpixel_offset = x0 - math.floor(x0) + local y_subpixel_offset = y0 - math.floor(y0) + + -- Resampling must be to an integral number of pixels. Round up, + -- and then add an extra pixel so we have some leeway for the border. + local width = math.ceil(x1 - x0) + 1 + local height = math.ceil(y1 - y0) + 1 + resample_effect:set_int("width", width) + resample_effect:set_int("height", height) + + -- Correct the discrepancy with zoom. (This will leave a small + -- excess edge of pixels and subpixels, which we'll correct for soon.) + local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0)) + local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0)) + resample_effect:set_float("zoom_x", zoom_x) + resample_effect:set_float("zoom_y", zoom_y) + resample_effect:set_float("zoom_center_x", 0.0) + resample_effect:set_float("zoom_center_y", 0.0) + + -- Padding must also be to a whole-pixel offset. + padding_effect:set_int("left", math.floor(x0)) + padding_effect:set_int("top", math.floor(y0)) + + -- Correct _that_ discrepancy by subpixel offset in the resampling. + resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x) + resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y) + + -- Finally, adjust the border so it is exactly where we want it. + padding_effect:set_float("border_offset_left", x_subpixel_offset) + padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width)) + padding_effect:set_float("border_offset_top", y_subpixel_offset) + padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height)) + else + -- Lower-quality simple resizing. + local width = round(x1 - x0) + local height = round(y1 - y0) + resize_effect:set_int("width", width) + resize_effect:set_int("height", height) + + -- Padding must also be to a whole-pixel offset. + padding_effect:set_int("left", math.floor(x0)) + padding_effect:set_int("top", math.floor(y0)) + end +end + +-- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding. +function round(x) + return math.floor(x + 0.5) +end + +function lerp(a, b, t) + return a + (b - a) * t +end + +function lerp_pos(a, b, t) + return { + x0 = lerp(a.x0, b.x0, t), + y0 = lerp(a.y0, b.y0, t), + x1 = lerp(a.x1, b.x1, t), + y1 = lerp(a.y1, b.y1, t) + } +end + +function pos_from_top_left(x, y, width, height, screen_width, screen_height) + local xs = screen_width / 1280.0 + local ys = screen_height / 720.0 + return { + x0 = round(xs * x), + y0 = round(ys * y), + x1 = round(xs * (x + width)), + y1 = round(ys * (y + height)) + } +end + +function prepare_sbs_chain(chain, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution) + chain.input0.input:connect_signal(0) + chain.input1.input:connect_signal(1) + set_neutral_color(chain.input0.wb_effect, neutral_colors[1]) + set_neutral_color(chain.input1.wb_effect, neutral_colors[2]) + + -- First input is positioned (16,48) from top-left. + -- Second input is positioned (16,48) from the bottom-right. + local pos0 = pos_from_top_left(16, 48, 848, 477, screen_width, screen_height) + local pos1 = pos_from_top_left(1280 - 384 - 16, 720 - 216 - 48, 384, 216, screen_width, screen_height) + + local pos_fs = { x0 = 0, y0 = 0, x1 = screen_width, y1 = screen_height } + local affine_param + if transition_type == NO_TRANSITION then + -- Static SBS view. + affine_param = { sx = 1.0, sy = 1.0, tx = 0.0, ty = 0.0 } -- Identity. + else + -- Zooming to/from SBS view into or out of a single view. + assert(transition_type == ZOOM_TRANSITION) + local signal, real_t + if src_signal == SBS_SIGNAL_NUM then + signal = dst_signal + real_t = t + else + assert(dst_signal == SBS_SIGNAL_NUM) + signal = src_signal + real_t = 1.0 - t + end + + if signal == INPUT0_SIGNAL_NUM then + affine_param = find_affine_param(pos0, lerp_pos(pos0, pos_fs, real_t)) + elseif signal == INPUT1_SIGNAL_NUM then + affine_param = find_affine_param(pos1, lerp_pos(pos1, pos_fs, real_t)) + end + end + + -- NOTE: input_resolution is not 1-indexed, unlike usual Lua arrays. + place_rectangle_with_affine(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, pos0, affine_param, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height) + place_rectangle_with_affine(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, pos1, affine_param, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height) +end + +-- Find the transformation that changes the first rectangle to the second one. +function find_affine_param(a, b) + local sx = (b.x1 - b.x0) / (a.x1 - a.x0) + local sy = (b.y1 - b.y0) / (a.y1 - a.y0) + return { + sx = sx, + sy = sy, + tx = b.x0 - a.x0 * sx, + ty = b.y0 - a.y0 * sy + } +end + +function place_rectangle_with_affine(resample_effect, resize_effect, padding_effect, pos, aff, screen_width, screen_height, input_width, input_height) + local x0 = pos.x0 * aff.sx + aff.tx + local x1 = pos.x1 * aff.sx + aff.tx + local y0 = pos.y0 * aff.sy + aff.ty + local y1 = pos.y1 * aff.sy + aff.ty + + place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height) +end + +function set_neutral_color(effect, color) + effect:set_vec3("neutral_color", color[1], color[2], color[3]) +end + +function set_neutral_color_from_signal(effect, signal) + if is_plain_signal(signal) then + set_neutral_color(effect, neutral_colors[signal - INPUT0_SIGNAL_NUM + 1]) + end +end + +function calc_zoom_progress(t) + if t < transition_start then + return 0.0 + elseif t > transition_end then + return 1.0 + else + local tt = (t - transition_start) / (transition_end - transition_start) + -- Smooth it a bit. + return math.sin(tt * 3.14159265358 * 0.5) end end +function calc_fade_progress(t, transition_start, transition_end) + local tt = (t - transition_start) / (transition_end - transition_start) + if tt < 0.0 then + return 0.0 + elseif tt > 1.0 then + return 1.0 + end + + -- Make the fade look maybe a tad more natural, by pumping it + -- through a sigmoid function. + tt = 10.0 * tt - 5.0 + tt = 1.0 / (1.0 + math.exp(-tt)) + + return tt +end