]> git.sesse.net Git - nageru/commit
Always require GL_EXT_texture_sRGB_decode.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 19 May 2019 08:34:24 +0000 (10:34 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 22 May 2019 22:43:56 +0000 (00:43 +0200)
commit575a3feeaa7420f65a4468b997167d7555794c08
tree063b46ea8dee83c6cb4b77593b6bfb81d4c59b87
parente3df5f8d9bdc31df5dcd14e5ac214de70f5234af
Always require GL_EXT_texture_sRGB_decode.

Keeping the pure OpenGL path does not seem to actually buy us any
compatibility, so we simplify things a bit for an upcoming fix.
Strangely enough, this does not seem to be in any OpenGL standard.
Sampler objects, which we also require, is, though.
nageru/flags.h
nageru/mixer.cpp
nageru/pbo_frame_allocator.cpp
nageru/theme.cpp
nageru/tweaked_inputs.h