}
}
+AVPixelFormat get_vaapi_hw_format(AVCodecContext *ctx, const AVPixelFormat *fmt)
+{
+ for (const AVPixelFormat *fmt_ptr = fmt; *fmt_ptr != -1; ++fmt_ptr) {
+ for (int i = 0;; ++i) { // Termination condition inside loop.
+ const AVCodecHWConfig *config = avcodec_get_hw_config(ctx->codec, i);
+ if (config == nullptr) { // End of list.
+ fprintf(stderr, "Decoder %s does not support device.\n", ctx->codec->name);
+ break;
+ }
+ if (config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX &&
+ config->device_type == AV_HWDEVICE_TYPE_VAAPI &&
+ config->pix_fmt == *fmt_ptr) {
+ return config->pix_fmt;
+ }
+ }
+ }
+
+ // We found no VA-API formats, so take the best software format.
+ return fmt[0];
+}
+
bool FFmpegCapture::play_video(const string &pathname)
{
// Note: Call before open, not after; otherwise, there's a race.
// Open video decoder.
const AVCodecParameters *video_codecpar = format_ctx->streams[video_stream_index]->codecpar;
AVCodec *video_codec = avcodec_find_decoder(video_codecpar->codec_id);
+
video_timebase = format_ctx->streams[video_stream_index]->time_base;
AVCodecContextWithDeleter video_codec_ctx = avcodec_alloc_context3_unique(nullptr);
if (avcodec_parameters_to_context(video_codec_ctx.get(), video_codecpar) < 0) {
fprintf(stderr, "%s: Cannot find video decoder\n", pathname.c_str());
return false;
}
+
+ // Seemingly, it's not too easy to make something that just initializes
+ // “whatever goes”, so we don't get VDPAU or CUDA here without enumerating
+ // through several different types. VA-API will do for now.
+ AVBufferRef *hw_device_ctx = nullptr;
+ if (av_hwdevice_ctx_create(&hw_device_ctx, AV_HWDEVICE_TYPE_VAAPI, nullptr, nullptr, 0) < 0) {
+ fprintf(stderr, "Failed to initialize VA-API for FFmpeg acceleration. Decoding video in software.\n");
+ } else {
+ video_codec_ctx->hw_device_ctx = av_buffer_ref(hw_device_ctx);
+ video_codec_ctx->get_format = get_vaapi_hw_format;
+ }
+
if (avcodec_open2(video_codec_ctx.get(), video_codec, nullptr) < 0) {
fprintf(stderr, "%s: Cannot open video decoder\n", pathname.c_str());
return false;
// Decode video, if we have a frame.
int err = avcodec_receive_frame(video_codec_ctx, video_avframe.get());
if (err == 0) {
+ if (video_avframe->format == AV_PIX_FMT_VAAPI) {
+ // Get the frame down to the CPU. (TODO: See if we can keep it
+ // on the GPU all the way, since it will be going up again later.
+ // However, this only works if the OpenGL GPU is the same one.)
+ AVFrameWithDeleter sw_frame = av_frame_alloc_unique();
+ int err = av_hwframe_transfer_data(sw_frame.get(), video_avframe.get(), 0);
+ if (err != 0) {
+ fprintf(stderr, "%s: Cannot transfer hardware video frame to software.\n", pathname.c_str());
+ *error = true;
+ return AVFrameWithDeleter(nullptr);
+ }
+ video_avframe = move(sw_frame);
+ }
frame_finished = true;
break;
} else if (err != AVERROR(EAGAIN)) {