]> git.sesse.net Git - nageru/commitdiff
When deciding which signal to connect, delay the mapping to cards.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 18 Mar 2020 18:38:25 +0000 (19:38 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 18 Mar 2020 18:52:36 +0000 (19:52 +0100)
This fixes an issue where scenes that get display() once at start
and then never afterwards wouldn't get updated properly when mappings
changed in the UI.

nageru/scene.cpp
nageru/scene.h

index 53a64a02c381176b560bb3a4d6b626673c18c382..7a8e882fc038b1c092cdb2e4f68e5ac040586b01 100644 (file)
@@ -18,7 +18,7 @@ extern "C" {
 using namespace movit;
 using namespace std;
 
-bool display(Block *block, lua_State *L, int idx);
+static bool display(Block *block, lua_State *L, int idx);
 
 EffectType current_type(const Block *block)
 {
@@ -495,10 +495,10 @@ int Scene::finalize(lua_State* L)
        return 0;
 }
 
-int find_card_to_connect(lua_State *L, const Block *block)
+int find_card_to_connect(Theme *theme, lua_State *L, const Block *block)
 {
-       if (block->signal_type_to_connect == Block::CONNECT_CARD) {
-               return block->card_to_connect;
+       if (block->signal_type_to_connect == Block::CONNECT_SIGNAL) {
+               return theme->map_signal_to_card(block->signal_to_connect);
 #ifdef HAVE_CEF
        } else if (block->signal_type_to_connect == Block::CONNECT_CEF) {
                return block->cef_to_connect->get_card_index();
@@ -520,10 +520,11 @@ Scene::get_chain(Theme *theme, lua_State *L, unsigned num, const InputState &inp
        // based on the current state of the signals.
        InputStateInfo info(input_state);
        for (Block *block : blocks) {
-               if (block->is_input && block->signal_type_to_connect == Block::CONNECT_CARD) {
+               if (block->is_input && block->signal_type_to_connect == Block::CONNECT_SIGNAL) {
                        EffectType chosen_type = current_type(block);
                        assert(chosen_type == LIVE_INPUT_YCBCR || chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE);
-                       if (info.last_interlaced[block->card_to_connect]) {
+                       int card_index = theme->map_signal_to_card(block->signal_to_connect);
+                       if (info.last_interlaced[card_index]) {
                                block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR_WITH_DEINTERLACE);
                        } else {
                                block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR);
@@ -552,7 +553,7 @@ Scene::get_chain(Theme *theme, lua_State *L, unsigned num, const InputState &inp
                       chosen_type == LIVE_INPUT_YCBCR_WITH_DEINTERLACE ||
                       chosen_type == LIVE_INPUT_YCBCR_PLANAR ||
                       chosen_type == LIVE_INPUT_BGRA);
-               int card_idx = find_card_to_connect(L, input);
+               int card_idx = find_card_to_connect(theme, L, input);
                RGBTriplet wb = theme->get_white_balance_for_card(card_idx);
                if (fabs(wb.r - 1.0) < 1e-3 && fabs(wb.g - 1.0) < 1e-3 && fabs(wb.b - 1.0) < 1e-3) {
                        // Neutral white balance.
@@ -603,7 +604,7 @@ Scene::get_chain(Theme *theme, lua_State *L, unsigned num, const InputState &inp
                    chosen_type == LIVE_INPUT_YCBCR_PLANAR ||
                    chosen_type == LIVE_INPUT_BGRA) {
                        LiveInputWrapper *input = index_and_input.second;
-                       cards_to_connect.emplace(input, find_card_to_connect(L, block));
+                       cards_to_connect.emplace(input, find_card_to_connect(theme, L, block));
                }
        }
        for (const auto &index_and_input : instantiation.image_inputs) {
@@ -734,10 +735,9 @@ Scene::get_chain(Theme *theme, lua_State *L, unsigned num, const InputState &inp
 bool display(Block *block, lua_State *L, int idx)
 {
        if (lua_isnumber(L, idx)) {
-               Theme *theme = get_theme_updata(L);
                int signal_idx = luaL_checknumber(L, idx);
-               block->signal_type_to_connect = Block::CONNECT_CARD;
-               block->card_to_connect = theme->map_signal_to_card(signal_idx);
+               block->signal_type_to_connect = Block::CONNECT_SIGNAL;
+               block->signal_to_connect = signal_idx;
                block->currently_chosen_alternative = find_index_of(block, LIVE_INPUT_YCBCR);  // Will be changed to deinterlaced at get_chain() time if needed.
                return true;
 #ifdef HAVE_CEF
index e126ca398c879b405f17d0d1b5ccd55848110152..4e1181bbf4cf9f504625d5eae9708db79a057ba1 100644 (file)
@@ -113,8 +113,8 @@ struct Block {
        // For LIVE_INPUT* only. We can't just always populate signal_to_connect,
        // since when we set this, CEF and video signals may not have numbers yet.
        // FIXME: Perhaps it would be simpler if they just did?
-       enum { CONNECT_NONE, CONNECT_CARD, CONNECT_CEF, CONNECT_VIDEO } signal_type_to_connect = CONNECT_NONE;
-       int card_to_connect = 0;  // For CONNECT_CARD.
+       enum { CONNECT_NONE, CONNECT_SIGNAL, CONNECT_CEF, CONNECT_VIDEO } signal_type_to_connect = CONNECT_NONE;
+       int signal_to_connect = 0;  // For CONNECT_SIGNAL.
 #ifdef HAVE_CEF
        CEFCapture *cef_to_connect = nullptr;  // For CONNECT_CEF.
 #endif