bool clip_ready;
steady_clock::time_point before_sleep = steady_clock::now();
string pause_status;
- float master_speed = 1.0f;
+ float master_speed = start_master_speed;
// Wait until we're supposed to play something.
{
void set_master_speed(float speed)
{
+ start_master_speed = speed;
change_master_speed = speed;
}
std::thread player_thread;
std::atomic<bool> should_quit{ false };
std::atomic<bool> should_skip_to_next{ false };
+ std::atomic<float> start_master_speed{ 1.0f };
std::atomic<float> change_master_speed{ 0.0f / 0.0f };
JPEGFrameView *destination;