From: Steinar H. Gunderson Date: Thu, 7 Jan 2016 21:08:22 +0000 (+0100) Subject: Small refactoring in H264Encoder::copy_thread_func(). X-Git-Tag: 1.0.0~50 X-Git-Url: https://git.sesse.net/?p=nageru;a=commitdiff_plain;h=408b03dbd380f3b2ea89fc20915c38bd4e4b9750 Small refactoring in H264Encoder::copy_thread_func(). --- diff --git a/h264encode.cpp b/h264encode.cpp index 2833073..4d7882a 100644 --- a/h264encode.cpp +++ b/h264encode.cpp @@ -1928,69 +1928,76 @@ void H264Encoder::copy_thread_func() { unique_lock lock(frame_queue_mutex); frame_queue_nonempty.wait(lock, [this]{ return copy_thread_should_quit || pending_video_frames.count(current_frame_display) != 0; }); - if (copy_thread_should_quit) return; - frame = move(pending_video_frames[current_frame_display]); - pending_video_frames.erase(current_frame_display); - } - - // Wait for the GPU to be done with the frame. - glClientWaitSync(frame.fence.get(), 0, 0); - - // Release back any input frames we needed to render this frame. - frame.input_frames.clear(); - - // Unmap the image. - GLSurface *surf = &gl_surfaces[current_frame_display % SURFACE_NUM]; - eglDestroyImageKHR(eglGetCurrentDisplay(), surf->y_egl_image); - eglDestroyImageKHR(eglGetCurrentDisplay(), surf->cbcr_egl_image); - VAStatus va_status = vaReleaseBufferHandle(va_dpy, surf->surface_image.buf); - CHECK_VASTATUS(va_status, "vaReleaseBufferHandle"); - va_status = vaDestroyImage(va_dpy, surf->surface_image.image_id); - CHECK_VASTATUS(va_status, "vaDestroyImage"); - - VASurfaceID surface = surf->src_surface; - - // Schedule the frame for encoding. - va_status = vaBeginPicture(va_dpy, context_id, surface); - CHECK_VASTATUS(va_status, "vaBeginPicture"); - - if (current_frame_type == FRAME_IDR) { - render_sequence(); - render_picture(); - if (h264_packedheader) { - render_packedsequence(); - render_packedpicture(); + if (copy_thread_should_quit) { + return; + } else { + frame = move(pending_video_frames[current_frame_display]); + pending_video_frames.erase(current_frame_display); } - } else { - //render_sequence(); - render_picture(); } - render_slice(); - - va_status = vaEndPicture(va_dpy, context_id); - CHECK_VASTATUS(va_status, "vaEndPicture"); - // Determine the pts and dts of this frame. - int64_t pts = frame.pts; + // Determine the dts of this frame. int64_t dts; if (pts_lag == -1) { assert(last_dts != -1); dts = last_dts + (TIMEBASE / MAX_FPS); } else { - dts = pts - pts_lag; + dts = frame.pts - pts_lag; } last_dts = dts; - // so now the data is done encoding (well, async job kicked off)... - // we send that to the storage thread - storage_task tmp; - tmp.display_order = current_frame_display; - tmp.frame_type = current_frame_type; - tmp.pts = pts; - tmp.dts = dts; - storage_task_enqueue(move(tmp)); - - update_ReferenceFrames(); + encode_frame(frame, frame.pts, dts); ++current_frame_encoding; } } + +void H264Encoder::encode_frame(H264Encoder::PendingFrame frame, int64_t pts, int64_t dts) +{ + // Wait for the GPU to be done with the frame. + glClientWaitSync(frame.fence.get(), 0, 0); + + // Release back any input frames we needed to render this frame. + frame.input_frames.clear(); + + // Unmap the image. + GLSurface *surf = &gl_surfaces[current_frame_display % SURFACE_NUM]; + eglDestroyImageKHR(eglGetCurrentDisplay(), surf->y_egl_image); + eglDestroyImageKHR(eglGetCurrentDisplay(), surf->cbcr_egl_image); + VAStatus va_status = vaReleaseBufferHandle(va_dpy, surf->surface_image.buf); + CHECK_VASTATUS(va_status, "vaReleaseBufferHandle"); + va_status = vaDestroyImage(va_dpy, surf->surface_image.image_id); + CHECK_VASTATUS(va_status, "vaDestroyImage"); + + VASurfaceID surface = surf->src_surface; + + // Schedule the frame for encoding. + va_status = vaBeginPicture(va_dpy, context_id, surface); + CHECK_VASTATUS(va_status, "vaBeginPicture"); + + if (current_frame_type == FRAME_IDR) { + render_sequence(); + render_picture(); + if (h264_packedheader) { + render_packedsequence(); + render_packedpicture(); + } + } else { + //render_sequence(); + render_picture(); + } + render_slice(); + + va_status = vaEndPicture(va_dpy, context_id); + CHECK_VASTATUS(va_status, "vaEndPicture"); + + // so now the data is done encoding (well, async job kicked off)... + // we send that to the storage thread + storage_task tmp; + tmp.display_order = current_frame_display; + tmp.frame_type = current_frame_type; + tmp.pts = pts; + tmp.dts = dts; + storage_task_enqueue(move(tmp)); + + update_ReferenceFrames(); +} diff --git a/h264encode.h b/h264encode.h index b6f7837..520a168 100644 --- a/h264encode.h +++ b/h264encode.h @@ -81,8 +81,14 @@ private: std::vector audio; int64_t pts, dts; }; + struct PendingFrame { + RefCountedGLsync fence; + std::vector input_frames; + int64_t pts; + }; void copy_thread_func(); + void encode_frame(PendingFrame frame, int64_t pts, int64_t dts); void storage_task_thread(); void storage_task_enqueue(storage_task task); void save_codeddata(storage_task task); @@ -103,11 +109,6 @@ private: //int ; int current_storage_frame; - struct PendingFrame { - RefCountedGLsync fence; - std::vector input_frames; - int64_t pts; - }; std::map pending_video_frames; // under frame_queue_mutex std::map> pending_audio_frames; // under frame_queue_mutex QSurface *surface;